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SceneManager

Struct SceneManager 

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pub struct SceneManager { /* private fields */ }
Expand description

Manages scene registration, transitions, and lifecycle.

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impl SceneManager

Implements static scene creation for SceneManager.

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pub fn create_scene<T>(scene: T) -> SceneRc
where T: Scene + 'static,

Creates a new SceneRc wrapping the given scene in a reference-counted cell.

§Arguments
  • T - The concrete scene type implementing Scene.
§Returns
  • SceneRc - The wrapped scene.
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impl SceneManager

Implements scene registration and lifecycle management for SceneManager.

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pub fn register(&mut self, name: String, scene: SceneRc)

Registers a scene under the given name.

§Arguments
  • String - The name to register the scene under.
  • SceneRc - The scene to register.
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pub fn unregister(&mut self, name: &str)

Unregisters and removes the scene with the given name.

§Arguments
  • &str - The name of the scene to remove.
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pub fn switch_to(&mut self, name: &str) -> bool

Transitions to the scene with the given name.

Calls on_exit on the current scene and on_enter on the new scene. Returns false if no scene with the given name is registered.

§Arguments
  • &str - The name of the scene to switch to.
§Returns
  • bool - True if the transition was successful.
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pub fn request_transition(&mut self, name: String)

Requests a deferred scene transition to be applied on the next update.

§Arguments
  • String - The name of the scene to switch to.
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pub fn process_pending_transition(&mut self)

Processes a pending scene transition if one was requested.

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pub fn update(&mut self, delta_time: f64)

Calls on_update on the current scene.

§Arguments
  • f64 - The delta time in seconds.
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pub fn render(&self, context: &CanvasRenderingContext2d)

Calls on_render on the current scene.

§Arguments
  • &CanvasRenderingContext2d - The canvas rendering context.
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pub fn has_scene(&self, name: &str) -> bool

Returns whether a scene with the given name is registered.

§Arguments
  • &str - The scene name to check.
§Returns
  • bool - True if the scene is registered.
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pub fn current_name(&self) -> Option<&str>

Returns the name of the currently active scene.

§Returns
  • Option<&str> - The current scene name, or None.
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impl SceneManager

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pub fn new() -> Self

Trait Implementations§

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impl Clone for SceneManager

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fn clone(&self) -> SceneManager

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for SceneManager

Implements Default for SceneManager as a new empty manager.

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fn default() -> SceneManager

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<S, T> Upcast<T> for S
where T: UpcastFrom<S> + ?Sized, S: ?Sized,

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fn upcast(&self) -> &T
where Self: ErasableGeneric, T: Sized + ErasableGeneric<Repr = Self::Repr>,

Perform a zero-cost type-safe upcast to a wider ref type within the Wasm bindgen generics type system. Read more
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fn upcast_into(self) -> T
where Self: Sized + ErasableGeneric, T: Sized + ErasableGeneric<Repr = Self::Repr>,

Perform a zero-cost type-safe upcast to a wider type within the Wasm bindgen generics type system. Read more