Skip to main content

Camera3D

Struct Camera3D 

Source
pub struct Camera3D { /* private fields */ }
Expand description

A 3D camera that defines the viewport into a 3D world using perspective or orthographic projection.

Implementations§

Source§

impl Camera3D

Implements 3D camera transformation and projection methods for Camera3D.

Source

pub fn create( position: Vector3D, target: Vector3D, viewport_width: f64, viewport_height: f64, ) -> Camera3D

Creates a new 3D camera at the given position looking at the target.

§Arguments
  • Vector3D - The eye position.
  • Vector3D - The target position to look at.
  • f64 - The viewport width.
  • f64 - The viewport height.
§Returns
  • Camera3D - The new camera.
Source

pub fn aspect(&self) -> f64

Returns the aspect ratio (width / height).

§Returns
  • f64 - The aspect ratio.
Source

pub fn forward(&self) -> Vector3D

Returns the forward direction (from position to target, normalized).

§Returns
  • Vector3D - The forward direction.
Source

pub fn right(&self) -> Vector3D

Returns the right direction (cross product of forward and up).

§Returns
  • Vector3D - The right direction.
Source

pub fn view_matrix(&self) -> Matrix4x4

Returns the view matrix for this camera.

§Returns
  • Matrix4x4 - The view matrix.
Source

pub fn projection_matrix(&self) -> Matrix4x4

Returns the perspective projection matrix for this camera.

§Returns
  • Matrix4x4 - The projection matrix.
Source

pub fn view_projection_matrix(&self) -> Matrix4x4

Returns the combined view-projection matrix.

§Returns
  • Matrix4x4 - The view-projection matrix.
Source

pub fn world_to_screen(&self, world: Vector3D) -> Vector3D

Converts a 3D world-space point to screen-space (NDC) coordinates.

§Arguments
  • Vector3D - The world-space point.
§Returns
  • Vector3D - The screen-space point where x and y are in [0, 1] and z is the depth.
Source

pub fn is_in_frustum(&self, world: Vector3D) -> bool

Projects a world-space point and returns whether it is within the camera frustum.

§Arguments
  • Vector3D - The world-space point.
§Returns
  • bool - True if the point is within the frustum.
Source

pub fn translate(&mut self, offset: Vector3D)

Moves the camera position by the given offset, keeping the target offset by the same amount.

§Arguments
  • Vector3D - The translation offset.
Source

pub fn zoom(&mut self, distance: f64)

Moves the camera position towards the target by the given distance.

§Arguments
  • f64 - The distance to zoom in (positive) or out (negative).
Source

pub fn orbit(&mut self, yaw_delta: f64, pitch_delta: f64)

Orbits the camera around the target by the given yaw and pitch angles.

§Arguments
  • f64 - The yaw delta in radians (horizontal rotation).
  • f64 - The pitch delta in radians (vertical rotation).
Source§

impl Camera3D

Source

pub fn get_position(&self) -> Vector3D

Source

pub fn get_mut_position(&mut self) -> &mut Vector3D

Source

pub fn set_position(&mut self, val: Vector3D) -> &mut Self

Source

pub fn get_target(&self) -> Vector3D

Source

pub fn get_mut_target(&mut self) -> &mut Vector3D

Source

pub fn set_target(&mut self, val: Vector3D) -> &mut Self

Source

pub fn get_up(&self) -> Vector3D

Source

pub fn get_mut_up(&mut self) -> &mut Vector3D

Source

pub fn set_up(&mut self, val: Vector3D) -> &mut Self

Source

pub fn get_fov(&self) -> f64

Source

pub fn get_mut_fov(&mut self) -> &mut f64

Source

pub fn set_fov(&mut self, val: f64) -> &mut Self

Source

pub fn get_near(&self) -> f64

Source

pub fn get_mut_near(&mut self) -> &mut f64

Source

pub fn set_near(&mut self, val: f64) -> &mut Self

Source

pub fn get_far(&self) -> f64

Source

pub fn get_mut_far(&mut self) -> &mut f64

Source

pub fn set_far(&mut self, val: f64) -> &mut Self

Source

pub fn get_viewport_width(&self) -> f64

Source

pub fn get_mut_viewport_width(&mut self) -> &mut f64

Source

pub fn set_viewport_width(&mut self, val: f64) -> &mut Self

Source

pub fn get_viewport_height(&self) -> f64

Source

pub fn get_mut_viewport_height(&mut self) -> &mut f64

Source

pub fn set_viewport_height(&mut self, val: f64) -> &mut Self

Source§

impl Camera3D

Source

pub fn new( position: Vector3D, target: Vector3D, viewport_width: f64, viewport_height: f64, ) -> Self

Trait Implementations§

Source§

impl Clone for Camera3D

Source§

fn clone(&self) -> Camera3D

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Copy for Camera3D

Source§

impl Debug for Camera3D

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for Camera3D

Implements Default for Camera3D as a camera at (0, 0, 5) looking at the origin.

Source§

fn default() -> Camera3D

Returns the “default value” for a type. Read more
Source§

impl PartialEq for Camera3D

Source§

fn eq(&self, other: &Camera3D) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl PartialOrd for Camera3D

Source§

fn partial_cmp(&self, other: &Camera3D) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 (const: unstable) · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 (const: unstable) · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 (const: unstable) · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 (const: unstable) · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Source§

impl StructuralPartialEq for Camera3D

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<S, T> Upcast<T> for S
where T: UpcastFrom<S> + ?Sized, S: ?Sized,

Source§

fn upcast(&self) -> &T
where Self: ErasableGeneric, T: Sized + ErasableGeneric<Repr = Self::Repr>,

Perform a zero-cost type-safe upcast to a wider ref type within the Wasm bindgen generics type system. Read more
Source§

fn upcast_into(self) -> T
where Self: Sized + ErasableGeneric, T: Sized + ErasableGeneric<Repr = Self::Repr>,

Perform a zero-cost type-safe upcast to a wider type within the Wasm bindgen generics type system. Read more