A high-performance 2D game engine built on the euv framework, featuring ECS, fixed-timestep game loop, canvas rendering, physics, collision detection, sprite animation, and audio.
usecrate::*;/// Defines how a rigid body participates in the physics simulation.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]pubenumBodyType{/// A static body that does not move under forces or collisions (e.g., walls, ground).
#[default]
Static,/// A dynamic body that is fully simulated by forces, gravity, and collisions.
Dynamic,/// A kinematic body that moves programmatically but is not affected by forces or gravity.
Kinematic,}/// Wraps the concrete collider shape data attached to a rigid body.
#[derive(Clone, Copy, Debug, PartialEq)]pubenumBodyCollider{/// An axis-aligned bounding box collider.
Aabb(AabbCollider),/// A circle collider.
Circle(CircleCollider),}/// Wraps the concrete 3D collider shape data attached to a 3D rigid body.
#[derive(Clone, Copy, Debug, PartialEq)]pubenumBodyCollider3D{/// A 3D axis-aligned bounding box collider.
Aabb(AabbCollider3D),/// A 3D sphere collider.
Sphere(SphereCollider3D),}