A high-performance 2D game engine built on the euv framework, featuring ECS, fixed-timestep game loop, canvas rendering, physics, collision detection, sprite animation, and audio.
usecrate::*;/// A reference-counted, interior-mutable handle to a `dyn Component` trait object.
pubtypeComponentRc=Rc<RefCell<dyn Component>>;/// A reference-counted, interior-mutable handle to an `Entity`.
pubtypeEntityRc=Rc<RefCell<Entity>>;