use *;
/// Returns the GLSL ES 3.00 vertex shader source for the WebGL2 backend.
///
/// # Returns
///
/// - `&'static str` - The vertex shader source.
/// Returns the GLSL ES 3.00 fragment shader source for the WebGL2
/// backend.
///
/// # Returns
///
/// - `&'static str` - The fragment shader source.
/// Returns the WGSL shader source for the WebGPU backend.
///
/// # Returns
///
/// - `&'static str` - The combined vertex and fragment shader source.