euv-engine
A high-performance 2D game engine built on the euv framework, featuring ECS, fixed-timestep game loop, canvas rendering, physics, collision detection, sprite animation, and audio.
euv-engine 是 euv 的游戏引擎 crate(3D 数学与物理同样在此)。模块内所有类型都通过 pub use 从 crate 根直接导出,通常不需要 use euv_engine::module::...。
Installation
cargo add euv-engine
模块文档
| 模块 | 内容 |
|---|---|
| 输入 | 键盘、鼠标、触摸、手柄统一成「每帧读一次」的状态 |
| 渲染后端与配置 | 渲染后端选择、画布尺寸与设备像素比、描述符 |
| 物理与碰撞 | 刚体、求解器、2D/3D 碰撞体与碰撞结果 |
| 数学库 | 向量、四元数、包围盒、缓动函数 |
四页均为全中文 API 文档,配可编译示例。
文档的边界
物理与碰撞 讲刚体与求解器,同时覆盖 collider / spatial 两个子模块里的碰撞体与宽相;数学库 讲 Vector2D / Vector3D / Quaternion / Rect / Circle / Sphere / AABB3D 与缓动。
两者的交界点就是碰撞体:物理页用到的一切向量与包围盒都定义在数学页,反过来数学页不涉及任何刚体概念。
License
This project is licensed under the MIT License. See the LICENSE file for details.
Contributing
Contributions are welcome! Please open an issue or submit a pull request.
Contact
For any inquiries, please reach out to the author at root@ltpp.vip.