euv-engine 0.30.3

A high-performance 2D game engine built on the euv framework, featuring ECS, fixed-timestep game loop, canvas rendering, physics, collision detection, sprite animation, and audio.
Documentation
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use super::*;

pub struct ProbeScene {
    pub name: String,
    pub entered: Rc<RefCell<u32>>,
    pub exited: Rc<RefCell<u32>>,
    pub updates: Rc<RefCell<f64>>,
}

pub struct Probe {
    pub name: String,
    pub enters: Rc<Cell<u32>>,
    pub exits: Rc<Cell<u32>>,
    pub updates: Rc<Cell<u32>>,
}