/// The default name assigned to an entity when none is provided.
pub const DEFAULT_ENTITY_NAME: &str = "Entity";
/// The event channel name of the `EntityEvent::Collision` variant.
pub const ENTITY_EVENT_NAME_COLLISION: &str = "collision";
/// The event channel name of the `EntityEvent::TriggerEnter` variant.
pub const ENTITY_EVENT_NAME_TRIGGER_ENTER: &str = "trigger_enter";
/// The event channel name of the `EntityEvent::TriggerExit` variant.
pub const ENTITY_EVENT_NAME_TRIGGER_EXIT: &str = "trigger_exit";
/// The event channel name of the `EntityEvent::Spawn` variant.
pub const ENTITY_EVENT_NAME_SPAWN: &str = "spawn";
/// The event channel name of the `EntityEvent::Destroy` variant.
pub const ENTITY_EVENT_NAME_DESTROY: &str = "destroy";