euv-engine 0.28.21

A high-performance 2D game engine built on the euv framework, featuring ECS, fixed-timestep game loop, canvas rendering, physics, collision detection, sprite animation, and audio.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
use super::*;

const HALF_PI: f64 = FRAC_PI_2;
fn close(left: f64, right: f64) -> bool {
    (left - right).abs() < 1e-9
}

fn vec2_close(left: Vector2D, right: Vector2D) -> bool {
    close(left.get_x(), right.get_x()) && close(left.get_y(), right.get_y())
}

#[test]
fn the_zero_vector_is_the_origin() {
    let observed: Vector2D = Vector2D::zero();
    assert_eq!(observed, Vector2D::new(0.0, 0.0), "zero sits at the origin");
}

#[test]
fn the_right_vector_points_along_positive_x() {
    let observed: Vector2D = Vector2D::right();
    assert_eq!(observed, Vector2D::new(1.0, 0.0), "right is +x");
}

#[test]
fn the_up_vector_points_along_negative_y() {
    let observed: Vector2D = Vector2D::up();
    assert_eq!(
        observed,
        Vector2D::new(0.0, -1.0),
        "up is -y, screen coordinates"
    );
}

#[test]
fn from_angle_produces_a_unit_vector() {
    let observed: Vector2D = Vector2D::from_angle(0.0);
    assert!(
        vec2_close(observed, Vector2D::new(1.0, 0.0)),
        "zero radians is +x"
    );
}

#[test]
fn from_angle_turns_counter_clockwise_with_increasing_angle() {
    let quarter: Vector2D = Vector2D::from_angle(HALF_PI);
    assert!(
        vec2_close(quarter, Vector2D::new(0.0, 1.0)),
        "from_angle uses the math convention: a quarter turn is +y, got {quarter:?}"
    );
}

#[test]
fn magnitude_is_the_euclidean_length() {
    let observed: f64 = Vector2D::new(3.0, 4.0).magnitude();
    assert!(
        close(observed, 5.0),
        "a 3-4 vector is 5 long, got {observed}"
    );
}

#[test]
fn magnitude_of_the_zero_vector_is_zero() {
    let observed: f64 = Vector2D::zero().magnitude();
    assert_eq!(observed, 0.0, "the origin has no length");
}

#[test]
fn magnitude_squared_is_the_square_of_magnitude() {
    let vector: Vector2D = Vector2D::new(2.0, 3.0);
    let squared: f64 = vector.magnitude_squared();
    let plain: f64 = vector.magnitude();
    assert!(close(squared, 13.0), "2 squared plus 3 squared is 13");
    assert!(close(squared, plain * plain), "the two forms must agree");
}

#[test]
fn normalized_rescales_to_unit_length() {
    let observed: Vector2D = Vector2D::new(0.0, 5.0).normalized();
    assert!(
        close(observed.magnitude(), 1.0),
        "a normalized vector is unit length"
    );
}

#[test]
fn normalized_keeps_the_direction() {
    let observed: Vector2D = Vector2D::new(3.0, 4.0).normalized();
    assert!(
        vec2_close(observed, Vector2D::new(0.6, 0.8)),
        "the 3-4-5 direction is preserved, got {observed:?}"
    );
}

#[test]
fn normalized_of_the_zero_vector_stays_the_zero_vector() {
    let observed: Vector2D = Vector2D::zero().normalized();
    assert_eq!(observed, Vector2D::zero(), "there is no direction to keep");
}

#[test]
fn normalize_rewrites_the_vector_in_place() {
    let mut vector: Vector2D = Vector2D::new(0.0, 10.0);
    vector.normalize();
    assert!(
        close(vector.magnitude(), 1.0),
        "the same vector is now unit length"
    );
}

#[test]
fn dot_measures_parallelism() {
    let observed: f64 = Vector2D::new(1.0, 0.0).dot(Vector2D::new(1.0, 0.0));
    assert!(
        close(observed, 1.0),
        "a vector dotted with itself is its length squared"
    );
}

#[test]
fn dot_of_perpendicular_vectors_is_zero() {
    let observed: f64 = Vector2D::right().dot(Vector2D::up());
    assert!(
        close(observed, 0.0),
        "perpendicular vectors are orthogonal, got {observed}"
    );
}

#[test]
fn dot_of_opposite_vectors_is_negative() {
    let observed: f64 = Vector2D::new(2.0, 0.0).dot(Vector2D::new(-3.0, 0.0));
    assert!(
        close(observed, -6.0),
        "opposing vectors dot negative, got {observed}"
    );
}

#[test]
fn cross_measures_the_signed_parallelogram_area() {
    let observed: f64 = Vector2D::right().cross(Vector2D::up());
    assert!(
        close(observed, -1.0),
        "right x up is the -z component, got {observed}"
    );
}

#[test]
fn cross_of_parallel_vectors_is_zero() {
    let observed: f64 = Vector2D::new(2.0, 4.0).cross(Vector2D::new(1.0, 2.0));
    assert!(
        close(observed, 0.0),
        "collinear vectors enclose no area, got {observed}"
    );
}

#[test]
fn cross_of_swapped_vectors_negates() {
    let a: Vector2D = Vector2D::new(3.0, 1.0);
    let b: Vector2D = Vector2D::new(2.0, 5.0);
    let forward: f64 = a.cross(b);
    let backward: f64 = b.cross(a);
    assert!(
        close(forward, -backward),
        "the cross product is antisymmetric"
    );
}

#[test]
fn perp_rotates_ninety_degrees_counter_clockwise() {
    let observed: Vector2D = Vector2D::right().perp();
    assert!(
        vec2_close(observed, Vector2D::new(0.0, 1.0)),
        "perp is counter-clockwise, so right becomes +y, got {observed:?}"
    );
}

#[test]
fn perp_of_perp_returns_the_original_flipped() {
    let original: Vector2D = Vector2D::new(1.0, 0.0);
    let observed: Vector2D = original.perp().perp();
    assert!(
        vec2_close(observed, Vector2D::new(-1.0, 0.0)),
        "two quarter turns is a half turn, got {observed:?}"
    );
}

#[test]
fn angle_of_right_is_zero() {
    let observed: f64 = Vector2D::right().angle();
    assert!(
        close(observed, 0.0),
        "the +x axis is the zero angle, got {observed}"
    );
}

#[test]
fn angle_of_up_is_a_negative_quarter_turn() {
    let observed: f64 = Vector2D::up().angle();
    assert!(
        close(observed, -HALF_PI),
        "up is -y, so its bearing is a negative quarter turn, got {observed}"
    );
}

#[test]
fn angle_to_returns_the_bearing_to_the_other_vector_not_a_turn() {
    let observed: f64 = Vector2D::right().angle_to(Vector2D::up());
    assert!(
        close(observed, -0.75 * PI),
        "angle_to is atan2 of the difference vector, so the two positions \
         leak into the result: right to up measures atan2(-1, -1), not a quarter turn. Got {observed}"
    );
}

#[test]
fn angle_to_of_a_point_lone_target_is_its_bearing() {
    let observed: f64 = Vector2D::new(5.0, 5.0).angle_to(Vector2D::new(5.0, 4.0));
    assert!(
        close(observed, -HALF_PI),
        "straight down is a negative quarter turn, got {observed}"
    );
}

#[test]
fn angle_to_is_antisymmetric() {
    let a: Vector2D = Vector2D::new(1.0, 1.0);
    let b: Vector2D = Vector2D::new(1.0, -1.0);
    let forward: f64 = a.angle_to(b);
    let backward: f64 = b.angle_to(a);
    assert!(close(forward, -backward), "the turn back undoes the turn");
}

#[test]
fn rotated_returns_a_new_vector_and_leaves_the_original() {
    let original: Vector2D = Vector2D::right();
    let observed: Vector2D = original.rotated(HALF_PI);
    assert_eq!(original, Vector2D::right(), "rotated does not mutate");
    assert!(
        vec2_close(observed, Vector2D::new(0.0, 1.0)),
        "rotated is counter-clockwise, so right becomes +y, got {observed:?}"
    );
}

#[test]
fn rotate_mutates_in_place() {
    let mut vector: Vector2D = Vector2D::right();
    vector.rotate(HALF_PI);
    assert!(
        vec2_close(vector, Vector2D::new(0.0, 1.0)),
        "rotate turns the vector counter-clockwise, got {vector:?}"
    );
}

#[test]
fn distance_to_measures_the_gap_between_points() {
    let observed: f64 = Vector2D::zero().distance_to(Vector2D::new(3.0, 4.0));
    assert!(close(observed, 5.0), "the distance is 5, got {observed}");
}

#[test]
fn distance_to_is_symmetric() {
    let a: Vector2D = Vector2D::new(1.0, 2.0);
    let b: Vector2D = Vector2D::new(-3.0, 8.0);
    assert!(
        close(a.distance_to(b), b.distance_to(a)),
        "distance does not depend on the order"
    );
}

#[test]
fn distance_squared_to_is_the_square_of_distance_to() {
    let a: Vector2D = Vector2D::new(0.0, 0.0);
    let b: Vector2D = Vector2D::new(1.0, 1.0);
    assert!(
        close(a.distance_squared_to(b), 2.0),
        "a diagonal unit offset squares to 2"
    );
    assert!(
        close(
            a.distance_squared_to(b),
            a.distance_to(b) * a.distance_to(b)
        ),
        "the squared form matches the square of the plain form"
    );
}

#[test]
fn direction_to_points_from_one_point_towards_another() {
    let observed: Vector2D = Vector2D::zero().direction_to(Vector2D::new(0.0, 10.0));
    assert!(
        vec2_close(observed, Vector2D::new(0.0, 1.0)),
        "the direction towards +y is +y, got {observed:?}"
    );
}

#[test]
fn direction_to_is_unit_length() {
    let observed: Vector2D = Vector2D::new(1.0, 1.0).direction_to(Vector2D::new(7.0, 9.0));
    assert!(
        close(observed.magnitude(), 1.0),
        "a direction is always normalized"
    );
}

#[test]
fn direction_to_itself_is_the_zero_vector() {
    let point: Vector2D = Vector2D::new(3.0, 4.0);
    let observed: Vector2D = point.direction_to(point);
    assert_eq!(
        observed,
        Vector2D::zero(),
        "there is no direction to the same point"
    );
}

#[test]
fn lerp_moves_between_two_vectors() {
    let from: Vector2D = Vector2D::new(0.0, 0.0);
    let to: Vector2D = Vector2D::new(10.0, 20.0);
    let observed: Vector2D = from.lerp(to, 0.5);
    assert!(
        vec2_close(observed, Vector2D::new(5.0, 10.0)),
        "halfway is the midpoint, got {observed:?}"
    );
}

#[test]
fn lerp_at_the_endpoints_lands_on_each_end() {
    let from: Vector2D = Vector2D::new(1.0, 1.0);
    let to: Vector2D = Vector2D::new(3.0, 5.0);
    assert_eq!(from.lerp(to, 0.0), from, "factor zero returns the start");
    assert_eq!(from.lerp(to, 1.0), to, "factor one returns the end");
}

#[test]
fn scaled_returns_a_scaled_copy_and_leaves_the_original() {
    let original: Vector2D = Vector2D::new(1.0, 2.0);
    let observed: Vector2D = original.scaled(3.0);
    assert_eq!(original, Vector2D::new(1.0, 2.0), "scaled does not mutate");
    assert!(
        vec2_close(observed, Vector2D::new(3.0, 6.0)),
        "each component is scaled, got {observed:?}"
    );
}

#[test]
fn scale_mutates_in_place() {
    let mut vector: Vector2D = Vector2D::new(1.0, 2.0);
    vector.scale(2.0);
    assert!(
        vec2_close(vector, Vector2D::new(2.0, 4.0)),
        "scale rewrites the vector, got {vector:?}"
    );
}

#[test]
fn adding_two_vectors_is_componentwise() {
    let observed: Vector2D = Vector2D::new(1.0, 2.0) + Vector2D::new(10.0, 20.0);
    assert!(
        vec2_close(observed, Vector2D::new(11.0, 22.0)),
        "the components add, got {observed:?}"
    );
}

#[test]
fn subtracting_two_vectors_is_componentwise() {
    let observed: Vector2D = Vector2D::new(10.0, 20.0) - Vector2D::new(1.0, 2.0);
    assert!(
        vec2_close(observed, Vector2D::new(9.0, 18.0)),
        "the components subtract, got {observed:?}"
    );
}

#[test]
fn multiplying_by_a_scalar_scales_the_vector() {
    let observed: Vector2D = Vector2D::new(1.0, 2.0) * 4.0;
    assert!(
        vec2_close(observed, Vector2D::new(4.0, 8.0)),
        "both components scale, got {observed:?}"
    );
}

#[test]
fn negating_a_vector_flips_both_components() {
    let observed: Vector2D = -Vector2D::new(1.0, -2.0);
    assert!(
        vec2_close(observed, Vector2D::new(-1.0, 2.0)),
        "negation flips the signs, got {observed:?}"
    );
}

#[test]
fn add_assign_accumulates_into_the_left_vector() {
    let mut vector: Vector2D = Vector2D::new(1.0, 1.0);
    vector += Vector2D::new(2.0, 3.0);
    assert!(
        vec2_close(vector, Vector2D::new(3.0, 4.0)),
        "the accumulator holds the sum, got {vector:?}"
    );
}

#[test]
fn sub_assign_accumulates_into_the_left_vector() {
    let mut vector: Vector2D = Vector2D::new(5.0, 5.0);
    vector -= Vector2D::new(1.0, 2.0);
    assert!(
        vec2_close(vector, Vector2D::new(4.0, 3.0)),
        "the accumulator holds the difference, got {vector:?}"
    );
}

#[test]
fn mul_assign_scales_the_left_vector() {
    let mut vector: Vector2D = Vector2D::new(2.0, 3.0);
    vector *= 2.0;
    assert!(
        vec2_close(vector, Vector2D::new(4.0, 6.0)),
        "the accumulator is scaled, got {vector:?}"
    );
}

#[test]
fn the_three_dimensional_magnitude_is_the_space_diagonal() {
    let observed: f64 = Vector3D::new(2.0, 3.0, 6.0).magnitude();
    assert!(
        close(observed, 7.0),
        "a 2-3-6 diagonal is 7, got {observed}"
    );
}

#[test]
fn the_three_dimensional_dot_product_follows_the_same_rules() {
    let observed: f64 = Vector3D::new(1.0, 0.0, 0.0).dot(Vector3D::new(0.0, 1.0, 0.0));
    assert!(close(observed, 0.0), "perpendicular axes are orthogonal");
}

#[test]
fn the_three_dimensional_cross_product_is_perpendicular_to_both_inputs() {
    let a: Vector3D = Vector3D::new(1.0, 0.0, 0.0);
    let b: Vector3D = Vector3D::new(0.0, 1.0, 0.0);
    let observed: Vector3D = a.cross(b);
    assert!(
        close(a.dot(observed), 0.0) && close(b.dot(observed), 0.0),
        "x cross y is the z axis, got {observed:?}"
    );
}

#[test]
fn the_three_dimensional_normalized_vector_is_unit_length() {
    let observed: Vector3D = Vector3D::new(0.0, 3.0, 4.0).normalized();
    assert!(
        close(observed.magnitude(), 1.0),
        "a normalized vector is unit length"
    );
}

#[test]
fn three_dimensional_addition_is_componentwise() {
    let observed: Vector3D = Vector3D::new(1.0, 2.0, 3.0) + Vector3D::new(10.0, 20.0, 30.0);
    assert_eq!(
        observed,
        Vector3D::new(11.0, 22.0, 33.0),
        "the components add"
    );
}

#[test]
fn a_rect_from_center_keeps_its_centre() {
    let observed: Rect = Rect::from_center(Vector2D::new(10.0, 20.0), 4.0, 6.0);
    assert!(
        vec2_close(observed.center(), Vector2D::new(10.0, 20.0)),
        "the centre round-trips, got {:?}",
        observed.center()
    );
}

#[test]
fn a_rect_from_center_keeps_its_size() {
    let observed: Rect = Rect::from_center(Vector2D::new(0.0, 0.0), 4.0, 6.0);
    assert!(close(observed.get_width(), 4.0), "the width is stored");
    assert!(close(observed.get_height(), 6.0), "the height is stored");
}

#[test]
fn a_rect_reports_its_min_and_max_corners() {
    let observed: Rect = Rect::from_center(Vector2D::new(5.0, 5.0), 4.0, 4.0);
    assert!(
        vec2_close(observed.min(), Vector2D::new(3.0, 3.0)),
        "min is the top-left corner, got {:?}",
        observed.min()
    );
    assert!(
        vec2_close(observed.max(), Vector2D::new(7.0, 7.0)),
        "max is the bottom-right corner, got {:?}",
        observed.max()
    );
}

#[test]
fn a_rect_contains_a_point_inside_it() {
    let observed: Rect = Rect::from_center(Vector2D::new(0.0, 0.0), 4.0, 4.0);
    assert!(
        observed.contains(Vector2D::new(1.0, 1.0)),
        "a point inside is contained"
    );
}

#[test]
fn a_rect_does_not_contain_a_point_outside_it() {
    let observed: Rect = Rect::from_center(Vector2D::new(0.0, 0.0), 4.0, 4.0);
    assert!(
        !observed.contains(Vector2D::new(5.0, 0.0)),
        "a point past the edge is out"
    );
}

#[test]
fn overlapping_rects_intersect() {
    let a: Rect = Rect::from_center(Vector2D::new(0.0, 0.0), 4.0, 4.0);
    let b: Rect = Rect::from_center(Vector2D::new(2.0, 0.0), 4.0, 4.0);
    assert!(a.intersects(b), "rects sharing an edge region intersect");
}

#[test]
fn separated_rects_do_not_intersect() {
    let a: Rect = Rect::from_center(Vector2D::new(0.0, 0.0), 4.0, 4.0);
    let b: Rect = Rect::from_center(Vector2D::new(50.0, 0.0), 4.0, 4.0);
    assert!(!a.intersects(b), "distant rects do not intersect");
}

#[test]
fn a_rect_with_a_zero_size_still_answers_queries() {
    let observed: Rect = Rect::from_center(Vector2D::new(1.0, 1.0), 0.0, 0.0);
    assert!(
        close(observed.get_width(), 0.0),
        "a degenerate rect has no width"
    );
    let size: Vector2D = observed.size();
    assert!(
        close(size.get_x(), 0.0) && close(size.get_y(), 0.0),
        "and therefore a zero size vector"
    );
}

#[test]
fn a_rect_size_is_width_and_height_as_a_vector() {
    let observed: Vector2D = Rect::from_center(Vector2D::new(0.0, 0.0), 4.0, 6.0).size();
    assert!(
        vec2_close(observed, Vector2D::new(4.0, 6.0)),
        "size reports the dimensions, got {observed:?}"
    );
}

#[test]
fn two_overlapping_rects_intersect_in_their_shared_box() {
    let a: Rect = Rect::from_center(Vector2D::new(0.0, 0.0), 4.0, 4.0);
    let b: Rect = Rect::from_center(Vector2D::new(2.0, 0.0), 4.0, 4.0);
    let observed: Option<Rect> = a.intersection(b);
    match observed {
        Some(shared) => assert!(
            close(shared.get_width(), 2.0) && close(shared.get_height(), 4.0),
            "the shared box is two wide and four tall, got {shared:?}"
        ),
        None => panic!("overlapping rects must have an intersection"),
    }
}

#[test]
fn two_separated_rects_have_no_intersection() {
    let a: Rect = Rect::from_center(Vector2D::new(0.0, 0.0), 4.0, 4.0);
    let b: Rect = Rect::from_center(Vector2D::new(50.0, 0.0), 4.0, 4.0);
    let observed: Option<Rect> = a.intersection(b);
    assert!(observed.is_none(), "distant rects share no box at all");
}

#[test]
fn the_rect_broad_phase_alias_agrees_with_intersects() {
    let a: Rect = Rect::from_center(Vector2D::new(0.0, 0.0), 4.0, 4.0);
    let b: Rect = Rect::from_center(Vector2D::new(2.0, 0.0), 4.0, 4.0);
    let far: Rect = Rect::from_center(Vector2D::new(50.0, 0.0), 4.0, 4.0);
    assert_eq!(
        Rect::broad_phase_alias(a, b),
        a.intersects(b),
        "the alias and intersects must agree on an overlapping pair"
    );
    assert_eq!(
        Rect::broad_phase_alias(a, far),
        a.intersects(far),
        "and on a distant pair"
    );
}

#[test]
fn a_circle_keeps_the_centre_and_radius_it_was_built_from() {
    let observed: Circle = Circle::new(Vector2D::new(3.0, -4.0), 5.0);
    assert!(
        vec2_close(observed.get_center(), Vector2D::new(3.0, -4.0)),
        "the centre is stored"
    );
    assert!(close(observed.get_radius(), 5.0), "the radius is stored");
}

#[test]
fn a_circle_contains_a_point_inside_it() {
    let observed: Circle = Circle::new(Vector2D::new(0.0, 0.0), 5.0);
    assert!(
        observed.contains(Vector2D::new(3.0, 4.0)),
        "a 3-4-5 point is on the rim"
    );
}

#[test]
fn a_circle_does_not_contain_a_point_outside_it() {
    let observed: Circle = Circle::new(Vector2D::new(0.0, 0.0), 5.0);
    assert!(
        !observed.contains(Vector2D::new(6.0, 0.0)),
        "a point past the radius is out"
    );
}

#[test]
fn a_circle_area_is_pi_r_squared() {
    let observed: f64 = Circle::new(Vector2D::new(0.0, 0.0), 2.0).area();
    assert!(close(observed, PI * 4.0), "pi r squared, got {observed}");
}

#[test]
fn a_circle_of_radius_two_has_a_circumference_of_four_pi() {
    let observed: f64 = Circle::new(Vector2D::new(0.0, 0.0), 2.0).circumference();
    assert!(
        close(observed, PI * 4.0),
        "two pi r is four pi, got {observed}"
    );
}

#[test]
fn a_circle_at_the_origin_has_zero_area() {
    let observed: f64 = Circle::new(Vector2D::new(0.0, 0.0), 0.0).area();
    assert_eq!(observed, 0.0, "a degenerate circle encloses nothing");
}