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/// The rendering backend type used by the engine.
///
/// Selects between the Canvas 2D immediate-mode API and the WebGPU
/// pipeline-based API. Canvas 2D is universally supported and suitable
/// for 2D games and simple 3D software rendering. WebGPU provides
/// GPU-accelerated rendering for demanding 2D and 3D scenes.
pub
/// The power preference hint passed to `navigator.gpu.requestAdapter`.
///
/// Maps to the WebGPU `GPUPowerPreference` enum. The browser uses this
/// hint to select a GPU adapter when multiple are available.