A high-performance 2D game engine built on the euv framework, featuring ECS, fixed-timestep game loop, canvas rendering, physics, collision detection, sprite animation, and audio.
/// The default cell size for the 2D spatial hash grid in world units.
pub(crate)constSPATIAL_DEFAULT_CELL_SIZE_2D:f64=64.0;/// The default cell size for the 3D spatial hash grid in world units.
pub(crate)constSPATIAL_DEFAULT_CELL_SIZE_3D:f64=64.0;