#[derive(Clone, Copy, Debug, Default, Eq, Hash, PartialEq)]
pub enum BlendMode {
#[default]
Normal,
Multiply,
Screen,
Lighter,
Overlay,
Darken,
Lighten,
ColorDodge,
ColorBurn,
HardLight,
SoftLight,
Difference,
Exclusion,
Hue,
Saturation,
Color,
Luminosity,
}