A high-performance 2D game engine built on the euv framework, featuring ECS, fixed-timestep game loop, canvas rendering, physics, collision detection, sprite animation, and audio.
usecrate::*;/// A reference-counted, interior-mutable list of asset load callbacks.
////// Stores `Closure` objects to prevent them from being dropped prematurely,
/// avoiding memory leaks when registering `onload`/`onerror` handlers.
pubtypeAssetClosures=Rc<RefCell<Vec<Closure<dyn FnMut()>>>>;