euv-core 0.4.5

A declarative, cross-platform UI framework for Rust with virtual DOM, reactive signals, and HTML macros for WebAssembly.
Documentation
use crate::*;

/// Global auto-incrementing ID counter for DOM elements.
pub(crate) static NEXT_EUV_ID: AtomicUsize = AtomicUsize::new(0);

/// Global auto-incrementing ID counter for DynamicNode placeholder elements.
pub(crate) static NEXT_EUV_DYNAMIC_ID: AtomicUsize = AtomicUsize::new(0);

/// Whether `dispatch_signal_update_callbacks` is currently executing.
pub(crate) static SIGNAL_UPDATE_DISPATCHING: AtomicBool = AtomicBool::new(false);

/// Global handler registry, mapping (element_id, event_name) to HandlerEntry.
pub(crate) static mut HANDLER_REGISTRY: HandlerRegistryCell =
    HandlerRegistryCell(UnsafeCell::new(None));

/// Global set of event names that have already been delegated at the window level.
pub(crate) static mut DELEGATED_EVENTS: DelegatedEventsCell =
    DelegatedEventsCell(UnsafeCell::new(None));

/// Global signal update callback registry, mapping keys to SignalUpdateEntry.
pub(crate) static mut SIGNAL_UPDATE_REGISTRY: SignalUpdateRegistryCell =
    SignalUpdateRegistryCell(UnsafeCell::new(None));

/// Whether the global `NativeEventName::EuvSignalUpdate.to_string()` listener has been registered.
pub(crate) static mut SIGNAL_UPDATE_LISTENER_REGISTERED: SignalUpdateListenerRegisteredCell =
    SignalUpdateListenerRegisteredCell(UnsafeCell::new(false));