#include "common.h"
extern "C" bool es_sectorelement_is_valid(void* h)
{
return ES_AS(CSectorElement, h)->IsValid();
}
extern "C" int es_sectorelement_element_type(void* h)
{
return ES_AS(CSectorElement, h)->GetElementType();
}
extern "C" const char* es_sectorelement_name(void* h)
{
return ES_AS(CSectorElement, h)->GetName();
}
extern "C" bool es_sectorelement_position(void* h, int index, double* lat, double* lon)
{
CPosition p;
bool ok = ES_AS(CSectorElement, h)->GetPosition(&p, index);
*lat = p.m_Latitude;
*lon = p.m_Longitude;
return ok;
}
extern "C" const char* es_sectorelement_component_name(void* h, int index)
{
return ES_AS(CSectorElement, h)->GetComponentName(index);
}
extern "C" double es_sectorelement_frequency(void* h)
{
return ES_AS(CSectorElement, h)->GetFrequency();
}
extern "C" const char* es_sectorelement_runway_name(void* h, int index)
{
return ES_AS(CSectorElement, h)->GetRunwayName(index);
}
extern "C" int es_sectorelement_runway_heading(void* h, int index)
{
return ES_AS(CSectorElement, h)->GetRunwayHeading(index);
}
extern "C" const char* es_sectorelement_airport_name(void* h)
{
return ES_AS(CSectorElement, h)->GetAirportName();
}
extern "C" bool es_sectorelement_is_element_active(void* h, bool departure, int index)
{
return ES_AS(CSectorElement, h)->IsElementActive(departure, index);
}