#[derive(Debug, Clone, Copy, PartialEq)]
pub struct SputterSpriteRenderer {
pub reference_opacity: f64,
pub scale_height_m: f64,
}
impl SputterSpriteRenderer {
pub fn ice_sputter() -> Self {
Self {
reference_opacity: 0.08,
scale_height_m: 50_000.0,
}
}
pub fn opacity_at_height(&self, height_m: f64) -> f64 {
self.reference_opacity * (-height_m / self.scale_height_m).exp()
}
}