eulumdat-rt 0.7.0

GPU ray tracing engine for photometric simulation — wgpu compute shaders
Documentation
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[package]
edition = "2021"
name = "eulumdat-rt"
version = "0.7.0"
authors = ["Holger Trahe <trahe@mac.com>"]
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "GPU ray tracing engine for photometric simulation — wgpu compute shaders"
readme = false
keywords = [
    "lighting",
    "photometry",
    "ray-tracing",
    "wgpu",
    "gpu",
]
categories = [
    "rendering",
    "simulation",
    "science",
]
license = "AGPL-3.0-or-later"
repository = "https://github.com/holg/eulumdat-rs"

[features]
default = ["native"]
native = [
    "dep:pollster",
    "dep:env_logger",
]

[lib]
name = "eulumdat_rt"
path = "src/lib.rs"

[[bin]]
name = "rt_bench"
path = "src/bin/rt_bench.rs"

[[test]]
name = "camera_test"
path = "tests/camera_test.rs"

[[test]]
name = "gpu_cie171"
path = "tests/gpu_cie171.rs"

[[test]]
name = "gpu_materials"
path = "tests/gpu_materials.rs"

[[test]]
name = "gpu_vs_cpu"
path = "tests/gpu_vs_cpu.rs"

[dependencies.bytemuck]
version = "1.14"
features = ["derive"]

[dependencies.env_logger]
version = "0.11"
optional = true

[dependencies.eulumdat]
version = "0.7.0"

[dependencies.eulumdat-goniosim]
version = "0.7.0"

[dependencies.flume]
version = "0.11"

[dependencies.glam]
version = "0.29"

[dependencies.log]
version = "0.4"

[dependencies.pollster]
version = "0.4"
optional = true

[dependencies.wgpu]
version = "29"

[target.'cfg(target_arch = "wasm32")'.dependencies.getrandom]
version = "0.3"
features = ["wasm_js"]