[[bin]]
name = "eulumdat-3d"
path = "src/main.rs"
[dependencies.bevy]
default-features = false
features = ["bevy_asset", "bevy_winit", "bevy_core_pipeline", "bevy_pbr", "bevy_render", "bevy_state", "bevy_ui", "bevy_text", "bevy_gizmos", "multi_threaded", "tonemapping_luts", "png", "x11", "wayland"]
version = "0.15"
[dependencies.eulumdat]
features = ["serde"]
version = "0.3.0"
[dependencies.serde]
features = ["derive"]
version = "1.0"
[features]
default = []
webgl = ["bevy/webgl2"]
[lib]
name = "eulumdat_bevy"
path = "src/lib.rs"
[package]
authors = ["Holger Trahe <trahe@mac.com>"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["game-development", "visualization"]
description = "3D scene viewer for photometric data using Bevy game engine"
edition = "2021"
keywords = ["lighting", "photometry", "bevy", "3d", "visualization"]
license = "MIT OR Apache-2.0"
name = "eulumdat-bevy"
readme = false
repository = "https://github.com/holg/eulumdat-rs"
version = "0.3.0"
[target.'cfg(not(target_arch = "wasm32"))'.dependencies.rfd]
version = "0.15"
[target.'cfg(target_arch = "wasm32")'.dependencies.bevy]
default-features = false
features = ["bevy_asset", "bevy_winit", "bevy_core_pipeline", "bevy_pbr", "bevy_render", "bevy_state", "bevy_ui", "bevy_text", "bevy_gizmos", "webgl2", "tonemapping_luts", "png"]
version = "0.15"
[target.'cfg(target_arch = "wasm32")'.dependencies.getrandom]
features = ["wasm_js"]
version = "0.3"
[target.'cfg(target_arch = "wasm32")'.dependencies.wasm-bindgen]
version = "0.2"
[target.'cfg(target_arch = "wasm32")'.dependencies.wasm-bindgen-futures]
version = "0.4"
[target.'cfg(target_arch = "wasm32")'.dependencies.web-sys]
features = ["Window", "Storage"]
version = "0.3"