euclid 0.22.14

Geometry primitives
Documentation
// Copyright 2013 The Servo Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.

use core::cmp::{Eq, PartialEq};
use core::hash::Hash;

#[cfg(feature = "bytemuck")]
use bytemuck::{Pod, Zeroable};
#[cfg(feature = "malloc_size_of")]
use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};

/// An angle in radians
#[derive(Copy, Clone, Default, Debug, PartialEq, Eq, PartialOrd, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Angle<T> {
    pub radians: T,
}

#[cfg(feature = "bytemuck")]
unsafe impl<T: Zeroable> Zeroable for Angle<T> {}

#[cfg(feature = "bytemuck")]
unsafe impl<T: Pod> Pod for Angle<T> {}

#[cfg(feature = "arbitrary")]
impl<'a, T> arbitrary::Arbitrary<'a> for Angle<T>
where
    T: arbitrary::Arbitrary<'a>,
{
    // This implementation could be derived, but the derive would require an `extern crate std`.
    fn arbitrary(u: &mut arbitrary::Unstructured<'a>) -> arbitrary::Result<Self> {
        Ok(Angle {
            radians: arbitrary::Arbitrary::arbitrary(u)?,
        })
    }

    fn size_hint(depth: usize) -> (usize, Option<usize>) {
        <T as arbitrary::Arbitrary>::size_hint(depth)
    }
}

#[cfg(feature = "malloc_size_of")]
impl<T: MallocSizeOf> MallocSizeOf for Angle<T> {
    fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize {
        self.radians.size_of(ops)
    }
}

impl<T> Angle<T> {
    #[inline]
    pub fn radians(radians: T) -> Self {
        Angle { radians }
    }

    #[inline]
    pub fn get(self) -> T {
        self.radians
    }
}

#[cfg(any(feature = "std", feature = "libm"))]
mod float {
    use super::Angle;
    use crate::approxeq::ApproxEq;
    use crate::trig::Trig;
    use core::iter::Sum;
    use core::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Rem, Sub, SubAssign};
    use num_traits::real::Real;
    use num_traits::{Float, FloatConst, NumCast, One, Zero};

    impl<T> Angle<T>
    where
        T: Trig,
    {
        #[inline]
        pub fn degrees(deg: T) -> Self {
            Angle {
                radians: T::degrees_to_radians(deg),
            }
        }

        #[inline]
        pub fn to_degrees(self) -> T {
            T::radians_to_degrees(self.radians)
        }
    }

    impl<T> Angle<T>
    where
        T: Rem<Output = T>
            + Sub<Output = T>
            + Add<Output = T>
            + Zero
            + FloatConst
            + PartialOrd
            + Copy,
    {
        /// Returns this angle in the [0..2*PI[ range.
        pub fn positive(&self) -> Self {
            let two_pi = T::PI() + T::PI();
            let mut a = self.radians % two_pi;
            if a < T::zero() {
                a = a + two_pi;
            }
            Angle::radians(a)
        }

        /// Returns this angle in the ]-PI..PI] range.
        pub fn signed(&self) -> Self {
            Angle::pi() - (Angle::pi() - *self).positive()
        }
    }

    impl<T> Angle<T>
    where
        T: Rem<Output = T>
            + Mul<Output = T>
            + Sub<Output = T>
            + Add<Output = T>
            + One
            + FloatConst
            + Copy,
    {
        /// Returns the shortest signed angle between two angles.
        ///
        /// Takes wrapping and signs into account.
        pub fn angle_to(&self, to: Self) -> Self {
            let two = T::one() + T::one();
            let max = T::PI() * two;
            let d = (to.radians - self.radians) % max;

            Angle::radians(two * d % max - d)
        }

        /// Linear interpolation between two angles, using the shortest path.
        pub fn lerp(&self, other: Self, t: T) -> Self {
            *self + self.angle_to(other) * t
        }
    }

    impl<T> Angle<T>
    where
        T: Float,
    {
        /// Returns `true` if the angle is a finite number.
        #[inline]
        pub fn is_finite(self) -> bool {
            self.radians.is_finite()
        }
    }

    impl<T> Angle<T>
    where
        T: Real,
    {
        /// Returns `(sin(self), cos(self))`.
        pub fn sin_cos(self) -> (T, T) {
            self.radians.sin_cos()
        }
    }

    impl<T> Angle<T>
    where
        T: Zero,
    {
        pub fn zero() -> Self {
            Angle::radians(T::zero())
        }
    }

    impl<T> Angle<T>
    where
        T: FloatConst + Add<Output = T>,
    {
        pub fn pi() -> Self {
            Angle::radians(T::PI())
        }

        pub fn two_pi() -> Self {
            Angle::radians(T::PI() + T::PI())
        }

        pub fn frac_pi_2() -> Self {
            Angle::radians(T::FRAC_PI_2())
        }

        pub fn frac_pi_3() -> Self {
            Angle::radians(T::FRAC_PI_3())
        }

        pub fn frac_pi_4() -> Self {
            Angle::radians(T::FRAC_PI_4())
        }
    }

    impl<T> Angle<T>
    where
        T: NumCast + Copy,
    {
        /// Cast from one numeric representation to another.
        #[inline]
        pub fn cast<NewT: NumCast>(&self) -> Angle<NewT> {
            self.try_cast().unwrap()
        }

        /// Fallible cast from one numeric representation to another.
        pub fn try_cast<NewT: NumCast>(&self) -> Option<Angle<NewT>> {
            NumCast::from(self.radians).map(|radians| Angle { radians })
        }

        // Convenience functions for common casts.

        /// Cast angle to `f32`.
        #[inline]
        pub fn to_f32(&self) -> Angle<f32> {
            self.cast()
        }

        /// Cast angle `f64`.
        #[inline]
        pub fn to_f64(&self) -> Angle<f64> {
            self.cast()
        }
    }

    impl<T: Add<T, Output = T>> Add for Angle<T> {
        type Output = Self;
        fn add(self, other: Self) -> Self {
            Self::radians(self.radians + other.radians)
        }
    }

    impl<T: Copy + Add<T, Output = T>> Add<&Self> for Angle<T> {
        type Output = Self;
        fn add(self, other: &Self) -> Self {
            Self::radians(self.radians + other.radians)
        }
    }

    impl<T: Add + Zero> Sum for Angle<T> {
        fn sum<I: Iterator<Item = Self>>(iter: I) -> Self {
            iter.fold(Self::zero(), Add::add)
        }
    }

    impl<'a, T: 'a + Add + Copy + Zero> Sum<&'a Self> for Angle<T> {
        fn sum<I: Iterator<Item = &'a Self>>(iter: I) -> Self {
            iter.fold(Self::zero(), Add::add)
        }
    }

    impl<T: AddAssign<T>> AddAssign for Angle<T> {
        fn add_assign(&mut self, other: Angle<T>) {
            self.radians += other.radians;
        }
    }

    impl<T: Sub<T, Output = T>> Sub<Angle<T>> for Angle<T> {
        type Output = Angle<T>;
        fn sub(self, other: Angle<T>) -> <Self as Sub>::Output {
            Angle::radians(self.radians - other.radians)
        }
    }

    impl<T: SubAssign<T>> SubAssign for Angle<T> {
        fn sub_assign(&mut self, other: Angle<T>) {
            self.radians -= other.radians;
        }
    }

    impl<T: Div<T, Output = T>> Div<Angle<T>> for Angle<T> {
        type Output = T;
        #[inline]
        fn div(self, other: Angle<T>) -> T {
            self.radians / other.radians
        }
    }

    impl<T: Div<T, Output = T>> Div<T> for Angle<T> {
        type Output = Angle<T>;
        #[inline]
        fn div(self, factor: T) -> Angle<T> {
            Angle::radians(self.radians / factor)
        }
    }

    impl<T: DivAssign<T>> DivAssign<T> for Angle<T> {
        fn div_assign(&mut self, factor: T) {
            self.radians /= factor;
        }
    }

    impl<T: Mul<T, Output = T>> Mul<T> for Angle<T> {
        type Output = Angle<T>;
        #[inline]
        fn mul(self, factor: T) -> Angle<T> {
            Angle::radians(self.radians * factor)
        }
    }

    impl<T: MulAssign<T>> MulAssign<T> for Angle<T> {
        fn mul_assign(&mut self, factor: T) {
            self.radians *= factor;
        }
    }

    impl<T: Neg<Output = T>> Neg for Angle<T> {
        type Output = Self;
        fn neg(self) -> Self {
            Angle::radians(-self.radians)
        }
    }

    impl<T: ApproxEq<T>> ApproxEq<T> for Angle<T> {
        #[inline]
        fn approx_epsilon() -> T {
            T::approx_epsilon()
        }

        #[inline]
        fn approx_eq_eps(&self, other: &Angle<T>, approx_epsilon: &T) -> bool {
            self.radians.approx_eq_eps(&other.radians, approx_epsilon)
        }
    }

    #[test]
    fn wrap_angles() {
        use core::f32::consts::{FRAC_PI_2, PI};

        assert!(Angle::radians(0.0).positive().approx_eq(&Angle::zero()));
        assert!(Angle::radians(FRAC_PI_2)
            .positive()
            .approx_eq(&Angle::frac_pi_2()));
        assert!(Angle::radians(-FRAC_PI_2)
            .positive()
            .approx_eq(&Angle::radians(3.0 * FRAC_PI_2)));
        assert!(Angle::radians(3.0 * FRAC_PI_2)
            .positive()
            .approx_eq(&Angle::radians(3.0 * FRAC_PI_2)));
        assert!(Angle::radians(5.0 * FRAC_PI_2)
            .positive()
            .approx_eq(&Angle::frac_pi_2()));
        assert!(Angle::radians(2.0 * PI)
            .positive()
            .approx_eq(&Angle::zero()));
        assert!(Angle::radians(-2.0 * PI)
            .positive()
            .approx_eq(&Angle::zero()));
        assert!(Angle::radians(PI).positive().approx_eq(&Angle::pi()));
        assert!(Angle::radians(-PI).positive().approx_eq(&Angle::pi()));

        assert!(Angle::radians(FRAC_PI_2)
            .signed()
            .approx_eq(&Angle::frac_pi_2()));
        assert!(Angle::radians(3.0 * FRAC_PI_2)
            .signed()
            .approx_eq(&-Angle::frac_pi_2()));
        assert!(Angle::radians(5.0 * FRAC_PI_2)
            .signed()
            .approx_eq(&Angle::frac_pi_2()));
        assert!(Angle::radians(2.0 * PI).signed().approx_eq(&Angle::zero()));
        assert!(Angle::radians(-2.0 * PI).signed().approx_eq(&Angle::zero()));
        assert!(Angle::radians(-PI).signed().approx_eq(&Angle::pi()));
        assert!(Angle::radians(PI).signed().approx_eq(&Angle::pi()));
    }

    #[test]
    fn lerp() {
        type A = Angle<f32>;

        let a = A::radians(1.0);
        let b = A::radians(2.0);
        assert!(a.lerp(b, 0.25).approx_eq(&Angle::radians(1.25)));
        assert!(a.lerp(b, 0.5).approx_eq(&Angle::radians(1.5)));
        assert!(a.lerp(b, 0.75).approx_eq(&Angle::radians(1.75)));
        assert!(a
            .lerp(b + A::two_pi(), 0.75)
            .approx_eq(&Angle::radians(1.75)));
        assert!(a
            .lerp(b - A::two_pi(), 0.75)
            .approx_eq(&Angle::radians(1.75)));
        assert!(a
            .lerp(b + A::two_pi() * 5.0, 0.75)
            .approx_eq(&Angle::radians(1.75)));
    }

    #[test]
    fn sum() {
        type A = Angle<f32>;
        let angles = [A::radians(1.0), A::radians(2.0), A::radians(3.0)];
        let sum = A::radians(6.0);
        assert_eq!(angles.iter().sum::<A>(), sum);
    }
}