Struct euclid::Translation3D [−][src]
#[repr(C)]pub struct Translation3D<T, Src, Dst> { pub x: T, pub y: T, pub z: T, // some fields omitted }
Expand description
A 3d transformation from a space to another that can only express translations.
The main benefit of this type over a Vector3D is the ability to cast between a source and a destination spaces.
Fields
x: T
y: T
z: T
Implementations
impl<T, Src, Dst> Translation3D<T, Src, Dst>
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impl<T, Src, Dst> Translation3D<T, Src, Dst>
[src]pub const fn new(x: T, y: T, z: T) -> Self
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pub fn splat(v: T) -> Self where
T: Clone,
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T: Clone,
pub fn is_identity(&self) -> bool where
T: Zero + PartialEq,
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pub fn is_identity(&self) -> bool where
T: Zero + PartialEq,
[src]Check if translation does nothing (x
, y
and z
is zero()
).
use euclid::default::Translation3D; assert_eq!(Translation3D::<f32>::identity().is_identity(), true); assert_eq!(Translation3D::new(0, 0, 0).is_identity(), true); assert_eq!(Translation3D::new(1, 0, 0).is_identity(), false); assert_eq!(Translation3D::new(0, 1, 0).is_identity(), false); assert_eq!(Translation3D::new(0, 0, 1).is_identity(), false);
pub fn transform_size(self, s: Size2D<T, Src>) -> Size2D<T, Dst>
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pub fn transform_size(self, s: Size2D<T, Src>) -> Size2D<T, Dst>
[src]No-op, just cast the unit.
impl<T: Copy, Src, Dst> Translation3D<T, Src, Dst>
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impl<T: Copy, Src, Dst> Translation3D<T, Src, Dst>
[src]pub fn to_untyped(&self) -> Translation3D<T, UnknownUnit, UnknownUnit>
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pub fn to_untyped(&self) -> Translation3D<T, UnknownUnit, UnknownUnit>
[src]Drop the units, preserving only the numeric value.
pub fn from_untyped(t: &Translation3D<T, UnknownUnit, UnknownUnit>) -> Self
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pub fn from_untyped(t: &Translation3D<T, UnknownUnit, UnknownUnit>) -> Self
[src]Tag a unitless value with units.
pub fn to_transform(&self) -> Transform3D<T, Src, Dst> where
T: Zero + One,
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pub fn to_transform(&self) -> Transform3D<T, Src, Dst> where
T: Zero + One,
[src]Returns the matrix representation of this translation.
pub fn transform_point3d(&self, p: &Point3D<T, Src>) -> Point3D<T::Output, Dst> where
T: Add,
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pub fn transform_point3d(&self, p: &Point3D<T, Src>) -> Point3D<T::Output, Dst> where
T: Add,
[src]Translate a point and cast its unit.
pub fn transform_point2d(&self, p: &Point2D<T, Src>) -> Point2D<T::Output, Dst> where
T: Add,
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pub fn transform_point2d(&self, p: &Point2D<T, Src>) -> Point2D<T::Output, Dst> where
T: Add,
[src]Translate a point and cast its unit.
pub fn transform_box2d(&self, b: &Box2D<T, Src>) -> Box2D<T::Output, Dst> where
T: Add,
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pub fn transform_box2d(&self, b: &Box2D<T, Src>) -> Box2D<T::Output, Dst> where
T: Add,
[src]Translate a 2D box and cast its unit.
pub fn transform_box3d(&self, b: &Box3D<T, Src>) -> Box3D<T::Output, Dst> where
T: Add,
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pub fn transform_box3d(&self, b: &Box3D<T, Src>) -> Box3D<T::Output, Dst> where
T: Add,
[src]Translate a 3D box and cast its unit.
pub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<T, Dst> where
T: Add<Output = T>,
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pub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<T, Dst> where
T: Add<Output = T>,
[src]Translate a rectangle and cast its unit.
pub fn inverse(&self) -> Translation3D<T::Output, Dst, Src> where
T: Neg,
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pub fn inverse(&self) -> Translation3D<T::Output, Dst, Src> where
T: Neg,
[src]Return the inverse transformation.
Trait Implementations
impl<T: Add, Src, Dst1, Dst2> Add<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst1>
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impl<T: Add, Src, Dst1, Dst2> Add<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst1>
[src]type Output = Translation3D<T::Output, Src, Dst2>
type Output = Translation3D<T::Output, Src, Dst2>
The resulting type after applying the +
operator.
fn add(self, other: Translation3D<T, Dst1, Dst2>) -> Self::Output
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fn add(self, other: Translation3D<T, Dst1, Dst2>) -> Self::Output
[src]Performs the +
operation. Read more
impl<T: AddAssign, Src, Dst> AddAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>
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impl<T: AddAssign, Src, Dst> AddAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>
[src]fn add_assign(&mut self, other: Translation3D<T, Dst, Dst>)
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fn add_assign(&mut self, other: Translation3D<T, Dst, Dst>)
[src]Performs the +=
operation. Read more
impl<T: Clone, Src, Dst> Clone for Translation3D<T, Src, Dst>
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impl<T: Clone, Src, Dst> Clone for Translation3D<T, Src, Dst>
[src]impl<T: Debug, Src, Dst> Debug for Translation3D<T, Src, Dst>
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impl<T: Debug, Src, Dst> Debug for Translation3D<T, Src, Dst>
[src]impl<T, Src, Dst> Default for Translation3D<T, Src, Dst> where
T: Zero,
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impl<T, Src, Dst> Default for Translation3D<T, Src, Dst> where
T: Zero,
[src]impl<T, Src, Dst> From<Vector3D<T, Src>> for Translation3D<T, Src, Dst>
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impl<T, Src, Dst> From<Vector3D<T, Src>> for Translation3D<T, Src, Dst>
[src]impl<T, Src, Dst> Hash for Translation3D<T, Src, Dst> where
T: Hash,
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impl<T, Src, Dst> Hash for Translation3D<T, Src, Dst> where
T: Hash,
[src]impl<T, Src, Dst> Into<Transform3D<T, Src, Dst>> for Translation3D<T, Src, Dst> where
T: Zero + One,
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impl<T, Src, Dst> Into<Transform3D<T, Src, Dst>> for Translation3D<T, Src, Dst> where
T: Zero + One,
[src]fn into(self) -> Transform3D<T, Src, Dst>
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fn into(self) -> Transform3D<T, Src, Dst>
[src]Performs the conversion.
impl<T, Src, Dst> Into<Vector3D<T, Src>> for Translation3D<T, Src, Dst>
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impl<T, Src, Dst> Into<Vector3D<T, Src>> for Translation3D<T, Src, Dst>
[src]impl<T, Src, Dst> PartialEq<Translation3D<T, Src, Dst>> for Translation3D<T, Src, Dst> where
T: PartialEq,
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impl<T, Src, Dst> PartialEq<Translation3D<T, Src, Dst>> for Translation3D<T, Src, Dst> where
T: PartialEq,
[src]impl<T: Sub, Src, Dst1, Dst2> Sub<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst2>
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impl<T: Sub, Src, Dst1, Dst2> Sub<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst2>
[src]type Output = Translation3D<T::Output, Src, Dst1>
type Output = Translation3D<T::Output, Src, Dst1>
The resulting type after applying the -
operator.
fn sub(self, other: Translation3D<T, Dst1, Dst2>) -> Self::Output
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fn sub(self, other: Translation3D<T, Dst1, Dst2>) -> Self::Output
[src]Performs the -
operation. Read more
impl<T: SubAssign, Src, Dst> SubAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>
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impl<T: SubAssign, Src, Dst> SubAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>
[src]fn sub_assign(&mut self, other: Translation3D<T, Dst, Dst>)
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fn sub_assign(&mut self, other: Translation3D<T, Dst, Dst>)
[src]Performs the -=
operation. Read more
impl<T: Copy, Src, Dst> Copy for Translation3D<T, Src, Dst>
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impl<T, Src, Dst> Eq for Translation3D<T, Src, Dst> where
T: Eq,
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T: Eq,
Auto Trait Implementations
impl<T, Src, Dst> RefUnwindSafe for Translation3D<T, Src, Dst> where
Dst: RefUnwindSafe,
Src: RefUnwindSafe,
T: RefUnwindSafe,
Dst: RefUnwindSafe,
Src: RefUnwindSafe,
T: RefUnwindSafe,
impl<T, Src, Dst> Send for Translation3D<T, Src, Dst> where
Dst: Send,
Src: Send,
T: Send,
Dst: Send,
Src: Send,
T: Send,
impl<T, Src, Dst> Sync for Translation3D<T, Src, Dst> where
Dst: Sync,
Src: Sync,
T: Sync,
Dst: Sync,
Src: Sync,
T: Sync,
impl<T, Src, Dst> Unpin for Translation3D<T, Src, Dst> where
Dst: Unpin,
Src: Unpin,
T: Unpin,
Dst: Unpin,
Src: Unpin,
T: Unpin,
impl<T, Src, Dst> UnwindSafe for Translation3D<T, Src, Dst> where
Dst: UnwindSafe,
Src: UnwindSafe,
T: UnwindSafe,
Dst: UnwindSafe,
Src: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more