Trait Zero
euclid::num
pub trait Zero { fn zero() -> Self; }
fn zero() -> Self
impl<T: Zero> Zero for T
fn zero() -> T
impl<T: Zero, U> Zero for Length<T, U>
impl<T: Zero, U> Zero for Point2D<T, U>
impl<T: Zero, U> Zero for Point3D<T, U>
impl<T: Zero, U> Zero for Size2D<T, U>
impl<T: Zero, U> Zero for Size3D<T, U>
impl<T: Zero, U> Zero for Vector2D<T, U>
Constructor, setting all components to zero.
impl<T: Zero, U> Zero for Vector3D<T, U>