pub struct SurfaceTexture { /* private fields */ }Expand description
Represents a texture handle that is used for rendering to the surface (swapchain).
This texture is created by the GPU and is used to present the rendered content to the screen. Can be used with the CommandBuffer to render to the surface.
Implementations§
Source§impl SurfaceTexture
impl SurfaceTexture
pub fn get_view(&self) -> TextureView
pub fn get_size(&self) -> Extent3d
pub fn get_format(&self) -> TextureFormat
pub fn is_valid(&self) -> bool
pub fn is_suboptimal(&self) -> bool
pub fn present(&mut self)
Trait Implementations§
Source§impl Clone for SurfaceTexture
impl Clone for SurfaceTexture
Source§fn clone(&self) -> SurfaceTexture
fn clone(&self) -> SurfaceTexture
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SurfaceTexture
impl !RefUnwindSafe for SurfaceTexture
impl !Send for SurfaceTexture
impl !Sync for SurfaceTexture
impl Unpin for SurfaceTexture
impl !UnwindSafe for SurfaceTexture
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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