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use std::{
collections::HashMap, hash::{Hash, Hasher}, io::Read, sync::{atomic::{AtomicBool, AtomicUsize}, Arc, Mutex}, thread::ThreadId, time::Duration
};
use crate::{input::{self, InputInner}, math::{Point2, Timing}, utils::{ArcMut, ArcRef}, window::{Window, WindowBuilder, WindowInner}};
use smol_str::SmolStr;
use wgpu::rwh::HasWindowHandle;
use winit::{
application::ApplicationHandler, dpi::{PhysicalPosition, PhysicalSize}, event, event_loop::{ActiveEventLoop, EventLoop, EventLoopProxy}, keyboard::{Key, NamedKey, NativeKey}, platform::pump_events::{EventLoopExtPumpEvents, PumpStatus}, window::{Cursor, CustomCursor, CustomCursorSource, Window as WinitWindow, WindowAttributes, WindowId}
};
#[cfg(target_os = "windows")]
use winit::platform::windows::EventLoopBuilderExtWindows;
#[cfg(all(not(feature = "x11"), target_os = "linux"))]
use winit::platform::wayland::EventLoopBuilderExtWayland;
#[cfg(all(feature = "x11", target_os = "linux"))]
use winit::platform::x11::EventLoopBuilderExtX11;
/// Create a [Runner] instance, required for creating one or more windows.
///
/// **NOTE:** When calling this function, the thread will be made the main thread,
/// future calls to this function will panic if called from a different thread.
pub fn new() -> Result<Runner, RunnerError> {
Runner::new()
}
// This is the most laziest workaround to able construct multiple event loops
// in the same process, but only one at a time.
//
// However, this will lock the event loop to the thread that created it, and
// will panic if called from a different thread after the first call.
lazy_static::lazy_static! {
static ref CURRENT_LOOP_THREAD_ID: Mutex<Option<ThreadId>> = Mutex::new(None);
static ref CURRENT_LOOP: Mutex<Option<EventLoopWrapper>> = Mutex::new(None);
static ref CURRENT_WINDOW_ID: AtomicUsize = AtomicUsize::new(0);
}
pub(crate) struct EventLoopWrapper {
pub event_loop: ArcRef<EventLoop<WindowEvent>>,
}
// This needed for global access to the event loop
// But the actual uses, still limit it to the callers thread
// This is a workaround for the fact that winit's EventLoop is not Send or Sync
unsafe impl Sync for EventLoopWrapper {}
unsafe impl Send for EventLoopWrapper {}
/// Provide almost cross-platform event loop for the application.
///
/// This wrap winit's [EventLoop] and provides a way to create windows and handle events.
/// But with some limitations:
/// - No support for iOS and WASM platforms.
/// - macOS platform have to use [PollMode::WaitDraw] or drawing at event [Event::RedrawRequested] because
/// how winit setup the window drawing on macOS.
#[allow(dead_code)]
pub struct Runner {
pub(crate) app_runner: RunnerInner,
pub(crate) event_loop: ArcRef<EventLoop<WindowEvent>>,
pub(crate) event_loop_proxy: EventLoopProxy<WindowEvent>,
pub(crate) window_events_attributes: Vec<ArcRef<WindowInner>>,
pub(crate) input_events_attributes: Vec<ArcRef<InputInner>>,
pub(crate) rate_timing: Timing,
pub(crate) pending_events: Vec<Event>,
}
impl Runner {
pub(crate) fn new() -> Result<Self, RunnerError> {
let thread_id = std::thread::current().id();
if CURRENT_LOOP_THREAD_ID.lock().unwrap().is_none() {
*CURRENT_LOOP_THREAD_ID.lock().unwrap() = Some(thread_id);
} else if CURRENT_LOOP_THREAD_ID.lock().unwrap().as_ref() != Some(&thread_id) {
return Err(RunnerError::ThreadMissmatch);
}
let event_loop = if let Some(current_loop) = CURRENT_LOOP.lock().unwrap().as_ref() {
current_loop.event_loop.clone()
} else {
let event_loop_result = std::panic::catch_unwind(|| {
let mut event_loop_builder = EventLoop::<WindowEvent>::with_user_event();
#[cfg(any(target_os = "windows", target_os = "linux"))]
{
event_loop_builder.with_any_thread(true);
}
event_loop_builder.build()
});
// Winit panic if the event loop is already created in another? thread.
if event_loop_result.is_err() {
*CURRENT_LOOP_THREAD_ID.lock().unwrap() = None;
return Err(RunnerError::WinitEventLoopPanic);
}
// If the event loop creation failed, we return an error.
let event_loop_result = event_loop_result.unwrap();
if event_loop_result.is_err() {
*CURRENT_LOOP_THREAD_ID.lock().unwrap() = None;
return Err(RunnerError::WinitEventLoopFailed);
}
let event_loop_result = ArcRef::new(event_loop_result.unwrap());
*CURRENT_LOOP.lock().unwrap() = Some(EventLoopWrapper {
event_loop: event_loop_result.clone(),
});
event_loop_result
};
let event_loop_proxy = {
let event_loop = event_loop.wait_borrow_mut();
event_loop.create_proxy()
};
Ok(Self {
app_runner: RunnerInner::new(),
event_loop,
event_loop_proxy,
window_events_attributes: Vec::new(),
input_events_attributes: Vec::new(),
rate_timing: Timing::new(0),
pending_events: Vec::new(),
})
}
/// Returns the pending events that have been processed by the event loop in [Runner::pump_events].
pub fn get_events(&self) -> &Vec<Event> {
&self.pending_events
}
/// Creates a new [WindowBuilder] instance to build a new window.
pub fn create_window(&mut self, title: &str, size: Point2) -> WindowBuilder {
WindowBuilder::new(self, title, size)
}
/// Creates a new [Input] instance for handling input events.
///
/// You can pass an optional [Window] reference to associate the input with a specific window.
/// If no window is provided, the input will be global and not associated with any specific window.
///
/// You still need a [Window] created with [Runner::create_window] to receive input events.
pub fn create_input(&mut self, window_id: Option<&Window>) -> input::Input {
let window_id = window_id.map(|w| w.id());
input::Input::new(self, window_id)
}
/// This called from [WindowBuilder] to create a new window.
pub(crate) fn internal_new_window(
&mut self,
parent: Option<usize>,
title: String,
size: Point2,
pos: Option<Point2>,
) -> Result<(usize, EventLoopProxy<WindowEvent>), RunnerError> {
let mut event_loop = self.event_loop.wait_borrow_mut();
let event_loop_proxy = event_loop.create_proxy();
let window_id = CURRENT_WINDOW_ID.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
if window_id >= 1000 {
// return Err("Maximum window reached!".to_string());
return Err(RunnerError::MaximumWindowReached);
}
let res = event_loop_proxy.send_event(WindowEvent::Create {
ref_id: window_id,
parent_ref_id: parent,
title,
size,
pos,
});
if res.is_err() {
let err = self
.app_runner
.last_error
.clone()
.unwrap_or_else(|| "Failed to create window!".to_string());
return Err(RunnerError::FailedToCreateWindow(err));
}
event_loop.pump_app_events(Some(Duration::ZERO), &mut self.app_runner);
let mut found = false;
for (_id, handle) in self.app_runner.handles.iter() {
if handle.ref_id == window_id {
found = true;
break;
}
}
if !found {
let err = self
.app_runner
.last_error
.clone()
.unwrap_or_else(|| "Failed to create window!".to_string());
return Err(RunnerError::FailedToCreateWindow(err));
}
Ok((window_id, event_loop_proxy))
}
/// Pump the event loop and process events.
///
/// This method will block based on the provided `mode`.
/// - [PollMode::Poll] will return immediately if there are no events.
/// - [PollMode::Wait] will block until an event is available.
/// - [PollMode::WaitDraw] will block until a redraw is requested (Recommended for MacOS platform).
///
/// You can also pass [None] to use the default behavior, which is equivalent to `PollMode::Poll`.
///
/// After calling this method, you can access the processed events using the [Runner::get_events] method.
///
/// # Incompatible platforms
/// - iOS: This method is not supported on iOS due to platform limitations.
/// - WASM: This method is not supported on WASM due to how the browser handles events, unless
/// you using the emscripten event loop.
pub fn pump_events<T>(&mut self, mode: T) -> bool
where
T: Into<Option<PumpMode>>,
{
let mut event_loop = self.event_loop.wait_borrow_mut();
let mode = mode.into();
let duration = match mode {
Some(PumpMode::Poll) => Some(Duration::ZERO),
Some(PumpMode::Wait) => None,
Some(PumpMode::WaitDraw) => None,
None => Some(Duration::ZERO),
};
let wait_for_redraw = match mode {
Some(PumpMode::WaitDraw) => true,
_ => false,
};
self.pending_events.clear();
loop {
match event_loop.pump_app_events(duration, &mut self.app_runner) {
PumpStatus::Continue => {
for window in self.window_events_attributes.iter() {
if let Some(mut window) = window.try_borrow_mut() {
window.process_event();
{
let window_events = window.window_events.wait_borrow_mut();
for event in window_events.iter() {
match event {
event::WindowEvent::CloseRequested => {
self.pending_events.push(Event::WindowClosed {
window_id: window.window_id,
});
}
event::WindowEvent::Resized(size) => {
self.pending_events.push(Event::WindowResized {
window_id: window.window_id,
size: Point2::new(size.width, size.height),
});
}
event::WindowEvent::Moved(pos) => {
self.pending_events.push(Event::WindowMoved {
window_id: window.window_id,
pos: Point2::new(pos.x, pos.y),
});
}
event::WindowEvent::RedrawRequested => {
self.pending_events.push(Event::RedrawRequested {
window_id: window.window_id,
});
}
event::WindowEvent::KeyboardInput {
event,
is_synthetic,
..
} => {
if *is_synthetic {
continue;
}
let is_pressed =
event.state == event::ElementState::Pressed;
match event.logical_key {
Key::Character(ref smol_str) => {
let smol_key = smol_str.clone();
self.pending_events.push(Event::KeyboardInput {
window_id: window.window_id,
key: smol_key,
pressed: is_pressed,
});
}
Key::Named(ref named_key) => {
let smol_key = named_key_to_str(named_key);
if smol_key.is_none() {
continue;
}
let smol_key = smol_key.unwrap();
self.pending_events.push(Event::KeyboardInput {
window_id: window.window_id,
key: smol_key,
pressed: is_pressed,
});
}
Key::Unidentified(NativeKey::Windows(virtual_key)) => {
let fmt = format!("virtual-key:{:?}", virtual_key);
let smol_key = SmolStr::new(fmt);
self.pending_events.push(Event::KeyboardInput {
window_id: window.window_id,
key: smol_key,
pressed: is_pressed,
});
}
_ => {
// ignore
}
}
}
event::WindowEvent::MouseWheel {
delta, phase: _, ..
} => {
let delta = match delta {
event::MouseScrollDelta::LineDelta(
delta_x,
delta_y,
) => MouseScrollDelta::LineDelta {
delta_x: *delta_x,
delta_y: *delta_y,
},
event::MouseScrollDelta::PixelDelta(delta_pos) => {
MouseScrollDelta::PixelDelta {
delta_x: delta_pos.x as f32,
delta_y: delta_pos.y as f32,
}
}
};
self.pending_events.push(Event::MouseWheel {
window_id: window.window_id,
delta,
});
}
event::WindowEvent::MouseInput {
device_id: _,
state,
button,
} => {
let is_pressed = *state == event::ElementState::Pressed;
let smoll_str = match button {
event::MouseButton::Left => SmolStr::new("Left"),
event::MouseButton::Right => SmolStr::new("Right"),
event::MouseButton::Middle => SmolStr::new("Middle"),
event::MouseButton::Back => SmolStr::new("Back"),
event::MouseButton::Forward => SmolStr::new("Forward"),
event::MouseButton::Other(_) => continue, // Ignore other buttons
};
self.pending_events.push(Event::MouseInput {
window_id: window.window_id,
button: smoll_str,
pressed: is_pressed,
});
}
event::WindowEvent::CursorEntered { device_id: _ } => {
self.pending_events.push(Event::CursorEntered {
window_id: window.window_id,
});
}
event::WindowEvent::CursorLeft { device_id: _ } => {
self.pending_events.push(Event::CursorLeft {
window_id: window.window_id,
});
}
event::WindowEvent::CursorMoved {
device_id: _,
position,
} => {
self.pending_events.push(Event::CursorMoved {
window_id: window.window_id,
pos: Point2::new(position.x, position.y),
});
}
event::WindowEvent::Focused(focused) => {
self.pending_events.push(Event::WindowFocused {
window_id: window.window_id,
focused: *focused,
});
}
_ => {}
}
}
}
window.cycle();
}
}
}
PumpStatus::Exit(_code) => {
// Exit the event loop
crate::dbg_log!("Event loop exited with code: {}", _code);
return false;
}
}
for window in self.window_events_attributes.iter() {
window.wait_borrow().window_events.wait_borrow_mut().clear();
}
if self.input_events_attributes.len() > 0 {
for event in self.pending_events.iter() {
for input in self.input_events_attributes.iter() {
if let Some(mut input) = input.try_borrow_mut() {
input.process_event(event);
}
}
}
}
if wait_for_redraw {
if self
.app_runner
.has_redraw_requested
.load(std::sync::atomic::Ordering::SeqCst)
{
break;
}
} else {
break;
}
}
drop(event_loop);
self.rate_timing.sleep();
true
}
/// Set the rate (frame rate) for the event loop.
///
/// This only useful if you want to control the frame rate of the event loop.
/// Not effective if you use `PollMode::Wait` or `PollMode::WaitDraw`, or multi
/// window mode, or multiple threads.
pub fn set_rate(&mut self, rate: Option<Duration>) {
let rate = {
if let Some(rate) = rate {
1.0 / (rate.as_secs_f64() * 1000.0)
} else {
0.0
}
};
self.rate_timing.set_fps(rate as u32);
}
/// Set the target frames per second (FPS) for the event loop.
///
/// This only useful if you want to control the frame rate of the event loop.
/// Not effective if you use `PollMode::Wait` or `PollMode::WaitDraw`, or multi
/// window mode, or multiple threads.
pub fn set_target_fps(&mut self, fps: u32) {
self.rate_timing.set_fps(fps);
}
/// Get the current frame rate (FPS) of the event loop.
///
/// This only useful if you want to control the frame rate of the event loop.
/// Not effective if you use `PollMode::Wait` or `PollMode::WaitDraw`, or multi
/// window mode, or multiple threads.
pub fn get_target_fps(&self) -> u32 {
self.rate_timing.get_fps()
}
/// Get the time taken for each frame in milliseconds.
///
/// This only useful if you want to control the frame rate of the event loop.
/// Not effective if you use `PollMode::Wait` or `PollMode::WaitDraw`, or multi
/// window mode, or multiple threads.
pub fn get_frame_time(&self) -> f64 {
self.rate_timing.get_frame_time()
}
pub(crate) fn get_events_pointer(
&self,
window_id: usize,
) -> Option<ArcRef<Vec<event::WindowEvent>>> {
self.app_runner.get_window_events_by_ref(window_id)
}
pub(crate) fn get_window_pointer(&self, window_id: usize) -> Option<ArcMut<Handle>> {
self.app_runner.get_window_handle_by_ref(window_id)
}
}
#[derive(Clone, Debug)]
pub(crate) struct Handle {
pub window: Option<Arc<WinitWindow>>,
pub is_closed: bool,
pub is_pinned: bool,
}
#[allow(dead_code)]
impl Handle {
pub fn new(window: Arc<WinitWindow>) -> Self {
Self {
window: Some(window),
is_closed: false,
is_pinned: false,
}
}
pub fn is_closed(&self) -> bool {
self.is_closed
}
pub fn close(&mut self) {
self.window = None;
self.is_closed = true;
}
pub fn set_window(&mut self, window: Option<Arc<WinitWindow>>) {
self.window = window;
}
pub fn get_window(&self) -> &Arc<WinitWindow> {
if self.is_closed {
panic!("Window is closed");
}
self.window.as_ref().unwrap()
}
pub fn get_window_id(&self) -> WindowId {
if self.is_closed {
panic!("Window is closed");
}
self.window.as_ref().unwrap().id()
}
pub fn is_pinned(&self) -> bool {
self.is_pinned
}
pub fn set_pinned(&mut self, pinned: bool) {
self.is_pinned = pinned;
}
}
pub(crate) struct WindowHandle {
pub window: ArcMut<Handle>,
pub events: ArcRef<Vec<event::WindowEvent>>,
pub ref_id: usize,
}
impl Drop for WindowHandle {
fn drop(&mut self) {
crate::dbg_log!("WindowHandle dropped: {:?}", self.ref_id);
}
}
pub(crate) struct RunnerInner {
pub handles: HashMap<WindowId, WindowHandle>,
pub last_error: Option<String>,
pub has_redraw_requested: AtomicBool,
pub cursor_cache: HashMap<u64, CustomCursor>,
}
impl RunnerInner {
pub fn new() -> Self {
Self {
handles: HashMap::new(),
last_error: None,
has_redraw_requested: AtomicBool::new(false),
cursor_cache: HashMap::new(),
}
}
pub fn get_window_handle_by_ref(&self, ref_id: usize) -> Option<ArcMut<Handle>> {
self.handles
.iter()
.find(|(_, handle)| handle.ref_id == ref_id)
.map(|(_, handle)| handle.window.clone())
}
pub fn get_window_events_by_ref(
&self,
ref_id: usize,
) -> Option<ArcRef<Vec<event::WindowEvent>>> {
self.handles
.iter()
.find(|(_, handle)| handle.ref_id == ref_id)
.map(|(_, handle)| handle.events.clone())
}
}
impl ApplicationHandler<WindowEvent> for RunnerInner {
fn resumed(&mut self, _event_loop: &ActiveEventLoop) {}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: event::WindowEvent,
) {
if self.handles.is_empty() {
return;
}
let mut to_remove = None;
if let Some((_ref_id, _)) = self
.handles
.iter()
.find(|(ref_id, _)| **ref_id == window_id)
{
match event {
event::WindowEvent::CloseRequested => {
if self.handles.is_empty() {
event_loop.exit();
return;
}
to_remove = Some(window_id);
}
event::WindowEvent::RedrawRequested => {
self.has_redraw_requested
.store(true, std::sync::atomic::Ordering::SeqCst);
}
_ => {}
}
if let Some(handle) = self.handles.get_mut(&window_id) {
handle.events.borrow_mut().push(event.clone());
}
}
if let Some(window_id) = to_remove {
self.handles.remove(&window_id);
if self.handles.is_empty() {
event_loop.exit();
}
}
}
#[allow(unused_variables, unreachable_patterns)]
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: WindowEvent) {
match event {
WindowEvent::Create {
ref_id,
parent_ref_id,
title,
size,
pos,
} => {
let size: PhysicalSize<u32> = PhysicalSize::new(size.x as u32, size.y as u32);
let mut window_attributes = WindowAttributes::default()
.with_title(title)
.with_visible(true)
.with_inner_size(size)
.with_resizable(false)
.with_max_inner_size(size)
.with_min_inner_size(size);
#[cfg(target_os = "windows")]
{
use winit::platform::windows::{CornerPreference, WindowAttributesExtWindows};
window_attributes =
window_attributes.with_corner_preference(CornerPreference::DoNotRound);
}
if let Some(pos) = pos {
let pos: PhysicalPosition<i32> =
PhysicalPosition::new(pos.x as i32, pos.y as i32);
window_attributes = window_attributes.with_position(pos);
}
if let Some(parent_ref_id) = parent_ref_id {
if let Some(parent_window) = self.get_window_handle_by_ref(parent_ref_id) {
let parent_window = parent_window.lock();
// SAFETY: We are using the `window_handle` method to get the raw window handle,
// which is safe as long as the window is valid and not dropped.
unsafe {
if parent_window.is_closed() {
self.last_error = Some(format!(
"Parent window is None for ref_id: {}",
parent_ref_id
));
return;
}
let parent_window = parent_window.get_window().window_handle();
if let Err(e) = parent_window {
self.last_error =
Some(format!("Failed to set parent window: {:?}", e));
return;
}
let parent_window_handle = parent_window.unwrap().as_raw();
window_attributes =
window_attributes.with_parent_window(Some(parent_window_handle));
}
}
}
let window = event_loop.create_window(window_attributes);
if let Ok(window) = window {
let window_id = window.id();
let handle = Handle::new(Arc::new(window));
let window_handle = WindowHandle {
window: ArcMut::new(handle),
events: ArcRef::new(Vec::new()),
ref_id,
};
crate::dbg_log!("Window {} created", ref_id);
self.handles.insert(window_id, window_handle);
} else {
crate::dbg_log!("Failed to create window: {:?}", window);
self.last_error = Some(format!("Failed to create window: {:?}", window));
}
}
WindowEvent::Close { ref_id } => {
if self.handles.is_empty() {
event_loop.exit();
return;
}
let mut to_remove = None;
for (window_id, handle) in &self.handles {
if handle.ref_id == ref_id {
to_remove = Some(*window_id);
break;
}
}
if let Some(window_id) = to_remove {
if let Some(handle) = self.handles.get_mut(&window_id) {
handle.window.lock().close();
}
crate::dbg_log!("Window {} closed", ref_id);
self.handles.remove(&window_id);
}
if self.handles.is_empty() {
crate::dbg_log!("All windows closed, exiting event loop");
event_loop.exit();
}
}
WindowEvent::Title { ref_id, title } => {
if let Some(handle) = self.get_window_handle_by_ref(ref_id) {
let window = handle.lock();
let window = window.get_window();
crate::dbg_log!("Window {} title: {}", ref_id, title);
window.set_title(title.as_str());
}
}
WindowEvent::Size { ref_id, size } => {
if let Some(handle) = self.get_window_handle_by_ref(ref_id) {
let size: PhysicalSize<u32> = size.into();
let handle_ref = handle.lock();
let window = handle_ref.get_window();
crate::dbg_log!("Window {} size: {:?}", ref_id, size);
window.set_max_inner_size(Some(size));
window.set_min_inner_size(Some(size));
_ = window.request_inner_size(size);
}
}
WindowEvent::Position { ref_id, pos } => {
if let Some(handle) = self.get_window_handle_by_ref(ref_id) {
let pos = PhysicalPosition::new(pos.x as i32, pos.y as i32);
let handle_ref = handle.lock();
let window = handle_ref.get_window();
crate::dbg_log!("Window {} position: {:?}", ref_id, pos);
window.set_outer_position(pos);
}
}
WindowEvent::Visible { ref_id, visible } => {
if let Some(handle) = self.get_window_handle_by_ref(ref_id) {
let handle_ref = handle.lock();
let window = handle_ref.get_window();
crate::dbg_log!("Window {} visible: {}", ref_id, visible);
window.set_visible(visible);
}
}
WindowEvent::Redraw { ref_id } => {
if let Some(handle) = self.get_window_handle_by_ref(ref_id) {
let handle_ref = handle.lock();
let window = handle_ref.get_window();
window.request_redraw();
}
}
WindowEvent::Cursor { ref_id, cursor } => {
if let Some(CursorIcon::Custom(cursor)) = cursor {
let mut hash = std::collections::hash_map::DefaultHasher::new();
cursor.hash(&mut hash);
let hash = hash.finish();
if let Some(cached_cursor) = self.cursor_cache.get(&hash).cloned() {
if let Some(handle) = self.get_window_handle_by_ref(ref_id) {
let handle_ref = handle.lock();
let window = handle_ref.get_window();
window.set_cursor(cached_cursor.clone());
}
return;
}
let cursor = decode_cursor(cursor);
if let Err(e) = cursor {
self.last_error = Some(format!("Failed to decode cursor: {:?}", e));
return;
}
let cursor_src = cursor.unwrap();
let cursor = event_loop.create_custom_cursor(cursor_src);
self.cursor_cache.insert(hash, cursor.clone());
if let Some(handle) = self.get_window_handle_by_ref(ref_id) {
let handle_ref = handle.lock();
let window = handle_ref.get_window();
window.set_cursor(cursor.clone());
}
} else {
if let Some(handle) = self.get_window_handle_by_ref(ref_id) {
let handle_ref = handle.lock();
let window = handle_ref.get_window();
window.set_cursor(cursor.clone().unwrap());
}
}
}
_ => {
println!("Unhandled event: {:?}", event);
}
}
}
}
fn decode_cursor(cursor: CustomCursorItem) -> Result<CustomCursorSource, String> {
let image_src = match cursor {
CustomCursorItem::Path(s) => {
let file = std::fs::File::open(s).unwrap();
let mut reader = std::io::BufReader::new(file);
let mut buffer = Vec::new();
let result = reader.read_to_end(&mut buffer);
if let Err(e) = result {
return Err(format!("Failed to read cursor file: {:?}", e));
}
buffer
}
CustomCursorItem::Image(b) => b,
};
let image = image::load_from_memory(&image_src);
if let Err(e) = image {
return Err(format!("Failed to load image: {:?}", e));
}
let image = image.unwrap();
let image = image.to_rgba8();
let (width, height) = image.dimensions();
let w = width as u16;
let h = height as u16;
let result = CustomCursor::from_rgba(image.into_raw(), w, h, w / 2, h / 2);
if let Err(e) = result {
return Err(format!("Failed to create custom cursor: {:?}", e));
}
let cursor = result.unwrap();
Ok(cursor)
}
pub(crate) fn named_key_to_str(key: &NamedKey) -> Option<SmolStr> {
match key {
NamedKey::Alt => Some(SmolStr::new("Alt")),
NamedKey::AltGraph => Some(SmolStr::new("AltGraph")),
NamedKey::CapsLock => Some(SmolStr::new("CapsLock")),
NamedKey::Control => Some(SmolStr::new("Control")),
NamedKey::Fn => Some(SmolStr::new("Fn")),
NamedKey::FnLock => Some(SmolStr::new("FnLock")),
NamedKey::NumLock => Some(SmolStr::new("NumLock")),
NamedKey::ScrollLock => Some(SmolStr::new("ScrollLock")),
NamedKey::Shift => Some(SmolStr::new("Shift")),
NamedKey::Symbol => Some(SmolStr::new("Symbol")),
NamedKey::SymbolLock => Some(SmolStr::new("SymbolLock")),
NamedKey::Meta => Some(SmolStr::new("Meta")),
NamedKey::Hyper => Some(SmolStr::new("Hyper")),
NamedKey::Super => Some(SmolStr::new("Super")),
NamedKey::Enter => Some(SmolStr::new("Enter")),
NamedKey::Tab => Some(SmolStr::new("Tab")),
NamedKey::Space => Some(SmolStr::new("Space")),
NamedKey::ArrowDown => Some(SmolStr::new("ArrowDown")),
NamedKey::ArrowLeft => Some(SmolStr::new("ArrowLeft")),
NamedKey::ArrowRight => Some(SmolStr::new("ArrowRight")),
NamedKey::ArrowUp => Some(SmolStr::new("ArrowUp")),
NamedKey::End => Some(SmolStr::new("End")),
NamedKey::Home => Some(SmolStr::new("Home")),
NamedKey::PageDown => Some(SmolStr::new("PageDown")),
NamedKey::PageUp => Some(SmolStr::new("PageUp")),
NamedKey::Backspace => Some(SmolStr::new("Backspace")),
NamedKey::Clear => Some(SmolStr::new("Clear")),
NamedKey::Delete => Some(SmolStr::new("Delete")),
NamedKey::Insert => Some(SmolStr::new("Insert")),
NamedKey::Escape => Some(SmolStr::new("Escape")),
NamedKey::Pause => Some(SmolStr::new("Pause")),
NamedKey::F1 => Some(SmolStr::new("F1")),
NamedKey::F2 => Some(SmolStr::new("F2")),
NamedKey::F3 => Some(SmolStr::new("F3")),
NamedKey::F4 => Some(SmolStr::new("F4")),
NamedKey::F5 => Some(SmolStr::new("F5")),
NamedKey::F6 => Some(SmolStr::new("F6")),
NamedKey::F7 => Some(SmolStr::new("F7")),
NamedKey::F8 => Some(SmolStr::new("F8")),
NamedKey::F9 => Some(SmolStr::new("F9")),
NamedKey::F10 => Some(SmolStr::new("F10")),
NamedKey::F11 => Some(SmolStr::new("F11")),
NamedKey::F12 => Some(SmolStr::new("F12")),
_ => None,
}
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub enum PumpMode {
/// The event loop will poll for events and return immediately.
Poll,
/// The event loop will wait for events and return when an event is available.
Wait,
/// The event loop will wait for events and return when the window needs to be redrawn.
/// Unless calling the [Window::request_redraw] method.
WaitDraw,
}
#[derive(Debug, Clone, Copy)]
pub enum MouseScrollDelta {
LineDelta { delta_x: f32, delta_y: f32 },
PixelDelta { delta_x: f32, delta_y: f32 },
}
impl PartialEq for MouseScrollDelta {
fn eq(&self, other: &Self) -> bool {
// use near equality for floating point comparison
match (self, other) {
(
MouseScrollDelta::LineDelta { delta_x, delta_y },
MouseScrollDelta::LineDelta {
delta_x: other_x,
delta_y: other_y,
},
) => {
(delta_x - other_x).abs() < f32::EPSILON && (delta_y - other_y).abs() < f32::EPSILON
}
(
MouseScrollDelta::PixelDelta { delta_x, delta_y },
MouseScrollDelta::PixelDelta {
delta_x: other_x,
delta_y: other_y,
},
) => {
(delta_x - other_x).abs() < f32::EPSILON && (delta_y - other_y).abs() < f32::EPSILON
}
_ => false,
}
}
}
impl PartialOrd for MouseScrollDelta {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
match (self, other) {
(
MouseScrollDelta::LineDelta { delta_x, delta_y },
MouseScrollDelta::LineDelta {
delta_x: other_x,
delta_y: other_y,
},
) => Some(
delta_x
.partial_cmp(other_x)?
.then(delta_y.partial_cmp(other_y)?),
),
(
MouseScrollDelta::PixelDelta { delta_x, delta_y },
MouseScrollDelta::PixelDelta {
delta_x: other_x,
delta_y: other_y,
},
) => Some(
delta_x
.partial_cmp(other_x)?
.then(delta_y.partial_cmp(other_y)?),
),
_ => None,
}
}
}
impl Ord for MouseScrollDelta {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
match (self, other) {
(
MouseScrollDelta::LineDelta { delta_x, delta_y },
MouseScrollDelta::LineDelta {
delta_x: other_x,
delta_y: other_y,
},
) => delta_x
.partial_cmp(other_x)
.unwrap_or(std::cmp::Ordering::Equal)
.then(
delta_y
.partial_cmp(other_y)
.unwrap_or(std::cmp::Ordering::Equal),
),
(
MouseScrollDelta::PixelDelta { delta_x, delta_y },
MouseScrollDelta::PixelDelta {
delta_x: other_x,
delta_y: other_y,
},
) => delta_x
.partial_cmp(other_x)
.unwrap_or(std::cmp::Ordering::Equal)
.then(
delta_y
.partial_cmp(other_y)
.unwrap_or(std::cmp::Ordering::Equal),
),
_ => std::cmp::Ordering::Equal,
}
}
}
impl Eq for MouseScrollDelta {}
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord)]
pub enum DragAndDropEvent {
/// Occured when a drag enter the window.
Dragleft,
/// Occured when a drag is moved over the window.
DragEntered,
/// Occured when a drag is moved over the window.
DragMoved,
/// Occured when a drag dropped on the window.
DragDropped(Vec<String>), // List of file paths
}
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord)]
pub enum Event {
/// Happen when the window is closed, either by user action (such clicking X button on window) or programmatically.
WindowClosed {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
},
/// Happen when a new window is created.
WindowCreated {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
/// The ID of the parent window, if any. will be [None] if the window is a top-level window.
///
/// This can be achived when creating a new window using the [WindowBuilder::with_parent_window] method.
parent_ref_id: Option<usize>,
/// The title of the window.
title: String,
/// The size of the window in pixels.
size: Point2,
/// The position of the window in pixels, if specified.
pos: Option<Point2>,
},
/// Happen when the window is focused or unfocused.
WindowFocused {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
/// Focused state of the window.
focused: bool,
},
/// Happen when the window is resized.
WindowResized {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
/// The new size of the window in pixels.
size: Point2,
},
/// Happen when the window is moved.
WindowMoved {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
/// The new position of the window in pixels.
pos: Point2,
},
/// Happen when the cursor enters the window.
CursorEntered {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
},
/// Happen when the cursor leaves the window.
CursorLeft {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
},
/// Happen when the cursor is moved within the window.
CursorMoved {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
/// The new position of the cursor in pixels.
pos: Point2, // Position in pixels
},
/// Happen when the mouse wheel is scrolled.
MouseWheel {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
/// The delta of the mouse wheel scroll.
delta: MouseScrollDelta,
},
/// Happen when a mouse button is pressed or released.
MouseInput {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
/// The button that was pressed or released.
///
/// Either "Left", "Right", "Middle", "Back", or "Forward".
button: SmolStr, // "Left", "Right", "Middle", "Back", "Forward"
/// Whether the button was pressed or released.
pressed: bool, // true if pressed, false if released
},
/// Happen when the window requests a redraw.
///
/// Can be manually invoked by calling [Window::request_redraw] method.
RedrawRequested {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
},
/// Happen when a keyboard key is pressed or released.
KeyboardInput {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
/// The key that was pressed or released.
///
/// The key string can be modifier keys like "Alt", "Control", "Shift", etc.
/// Which where the cases like `a` can be `A`.
key: SmolStr,
/// Whether the key was pressed or released.
pressed: bool, // true if pressed, false if released
},
/// Happen when a drag and drop event occurs in the window.
DragAndDrop {
/// The ID of the window that was closed, which can be used to identify the window in the application.
///
/// The window ID can be obtained from the [Window] instance using the [Window::id] method.
window_id: usize,
/// The drag and drop event that occurred.
event: DragAndDropEvent,
},
}
#[allow(dead_code)]
#[derive(Clone, Debug)]
pub(crate) enum WindowEvent {
Create {
ref_id: usize,
parent_ref_id: Option<usize>,
title: String,
size: Point2,
pos: Option<Point2>,
},
Close {
ref_id: usize,
},
Title {
ref_id: usize,
title: String,
},
Cursor {
ref_id: usize,
cursor: Option<CursorIcon>,
},
Size {
ref_id: usize,
size: Point2,
},
Position {
ref_id: usize,
pos: Point2,
},
Visible {
ref_id: usize,
visible: bool,
},
Redraw {
ref_id: usize,
},
}
// #[derive(Clone, Debug, Hash)]
// pub enum CursorSource {
// String(&'static str),
// Buffer(Vec<u8>),
// }
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub enum CursorIcon {
Default,
ContextMenu,
Help,
Pointer,
Progress,
Wait,
Cell,
Crosshair,
Text,
VerticalText,
Alias,
Copy,
Move,
NoDrop,
NotAllowed,
Grab,
Grabbing,
EResize,
NResize,
NeResize,
NwResize,
SResize,
SeResize,
SwResize,
WResize,
EwResize,
NsResize,
NeswResize,
NwseResize,
ColResize,
RowResize,
AllScroll,
ZoomIn,
ZoomOut,
Custom(CustomCursorItem),
}
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub enum CustomCursorItem {
Path(String),
Image(Vec<u8>),
}
impl Into<Cursor> for CursorIcon {
fn into(self) -> Cursor {
match self {
CursorIcon::Default => Cursor::Icon(winit::window::CursorIcon::Default),
CursorIcon::ContextMenu => Cursor::Icon(winit::window::CursorIcon::ContextMenu),
CursorIcon::Help => Cursor::Icon(winit::window::CursorIcon::Help),
CursorIcon::Pointer => Cursor::Icon(winit::window::CursorIcon::Pointer),
CursorIcon::Progress => Cursor::Icon(winit::window::CursorIcon::Progress),
CursorIcon::Wait => Cursor::Icon(winit::window::CursorIcon::Wait),
CursorIcon::Cell => Cursor::Icon(winit::window::CursorIcon::Cell),
CursorIcon::Crosshair => Cursor::Icon(winit::window::CursorIcon::Crosshair),
CursorIcon::Text => Cursor::Icon(winit::window::CursorIcon::Text),
CursorIcon::VerticalText => Cursor::Icon(winit::window::CursorIcon::VerticalText),
CursorIcon::Alias => Cursor::Icon(winit::window::CursorIcon::Alias),
CursorIcon::Copy => Cursor::Icon(winit::window::CursorIcon::Copy),
CursorIcon::Move => Cursor::Icon(winit::window::CursorIcon::Move),
CursorIcon::NoDrop => Cursor::Icon(winit::window::CursorIcon::NoDrop),
CursorIcon::NotAllowed => Cursor::Icon(winit::window::CursorIcon::NotAllowed),
CursorIcon::Grab => Cursor::Icon(winit::window::CursorIcon::Grab),
CursorIcon::Grabbing => Cursor::Icon(winit::window::CursorIcon::Grabbing),
CursorIcon::EResize => Cursor::Icon(winit::window::CursorIcon::EResize),
CursorIcon::NResize => Cursor::Icon(winit::window::CursorIcon::NResize),
CursorIcon::NeResize => Cursor::Icon(winit::window::CursorIcon::NeResize),
CursorIcon::NwResize => Cursor::Icon(winit::window::CursorIcon::NwResize),
CursorIcon::SResize => Cursor::Icon(winit::window::CursorIcon::SResize),
CursorIcon::SeResize => Cursor::Icon(winit::window::CursorIcon::SeResize),
CursorIcon::SwResize => Cursor::Icon(winit::window::CursorIcon::SwResize),
CursorIcon::WResize => Cursor::Icon(winit::window::CursorIcon::WResize),
CursorIcon::EwResize => Cursor::Icon(winit::window::CursorIcon::EwResize),
CursorIcon::NsResize => Cursor::Icon(winit::window::CursorIcon::NsResize),
CursorIcon::NeswResize => Cursor::Icon(winit::window::CursorIcon::NeswResize),
CursorIcon::NwseResize => Cursor::Icon(winit::window::CursorIcon::NwseResize),
CursorIcon::ColResize => Cursor::Icon(winit::window::CursorIcon::ColResize),
CursorIcon::RowResize => Cursor::Icon(winit::window::CursorIcon::RowResize),
CursorIcon::AllScroll => Cursor::Icon(winit::window::CursorIcon::AllScroll),
CursorIcon::ZoomIn => Cursor::Icon(winit::window::CursorIcon::ZoomIn),
CursorIcon::ZoomOut => Cursor::Icon(winit::window::CursorIcon::ZoomOut),
CursorIcon::Custom(_) => panic!("This should not handled here!"),
}
}
}
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub enum RunnerError {
ThreadMissmatch,
WinitEventLoopPanic,
WinitEventLoopFailed,
MaximumWindowReached,
FailedToCreateWindow(String),
}