extern crate est_render;
use est_render::prelude::*;
fn main() {
let mut runner = est_render::runner::new().expect("Failed to create runner");
let mut window = runner
.create_window("Clear Color Example", Point2::new(800, 600))
.build()
.expect("Failed to create window");
let mut gpu = est_render::gpu::new(Some(&mut window))
.build()
.expect("Failed to create GPU");
while runner.pump_events(None) {
for event in runner.get_events() {
match event {
Event::WindowClosed { .. } => {
return;
}
_ => {}
}
}
if let Ok(mut cmd) = gpu.begin_command() {
let surface = cmd.get_surface_texture();
if surface.is_err() {
println!("Failed to get surface texture: {:?}", surface.err());
continue;
}
if let Ok(mut rp) = cmd.renderpass_builder()
.add_surface_color_attachment(surface.as_ref().unwrap(), Some(&BlendState::ALPHA_BLEND))
.build()
{
rp.set_clear_color(Color::BLUE);
}
}
}
}