Estrol Rendering Library
Easy to use winit, softbuffer & wgpu abstractions
Status
The crate still on heavy development, changes between namespaces are expected!
Features
- Abstraction over
winit's Window,softbuffer's Pixel Bufferandwgpu's GPU Devicecreation with simple builder. - Support
Swapchain,Render TargetandGPU Compute. - Support passing raw byte to uniform buffer with managed GPU Buffer.
- Support for directly writing into Window pixel buffer.
- Support for multiple window and multiple software or gpu context or both.
Supported Platforms
| Platform | Status |
|---|---|
| Windows | Supported |
| Linux | Supported |
| macOS* | Untested |
| Android* | Untested |
| WASM** | Unsupported |
| iOS*** | Unsupported |
*It might be useable, but not gurranted.
**WASM is not supported due how the library designed.
***iOS is always unsupported because I don't have macOS and iPhone.
List crate's features
software- Use softbuffer to display content to window instead GPU.x11- Use X11 platform instead wayland on linuxfont- Font rasterization support using fontdue and ttf_parser
Example
Examples are available at folder examples.
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT-0 license (LICENSE-MIT-0 or http://opensource.org/licenses/MIT-0)
at your option.