use super::{get_cursor, Flags};
use crate::error::Error;
use crate::fields::{DATA, EDID};
use binrw::{binrw, BinRead, NullString};
use serde_derive::{Deserialize, Serialize};
use std::fmt;
use std::io::Cursor;
#[binrw]
#[derive(Debug, Clone, Serialize, Deserialize)]
#[brw(little, magic = b"GMST")]
pub struct GMST {
pub size: u32,
pub flags: Flags,
pub form_id: u32,
pub timestamp: u16,
pub version_control: u16,
pub internal_version: u16,
pub unknown: u16,
#[br(count = size)]
pub data: Vec<u8>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Value {
Bool(u32),
Int(u32),
Float(f32),
Str(String),
Unknown([u8; 4]),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GameSetting {
pub edid: String,
pub value: Value,
}
impl fmt::Display for GameSetting {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "GameSetting ({})", self.edid)
}
}
impl TryFrom<GMST> for GameSetting {
type Error = Error;
fn try_from(raw: GMST) -> Result<Self, Self::Error> {
let data = get_cursor(&raw.data, raw.flags.contains(Flags::COMPRESSED));
let mut cursor = Cursor::new(&data);
let edid: String = EDID::read(&mut cursor)?.try_into()?;
let data = DATA::read(&mut cursor)?;
let mut data_cursor = Cursor::new(&data.data);
let value = match &edid.chars().next() {
Some('b') => Value::Bool(u32::read_le(&mut data_cursor)?),
Some('i') => Value::Int(u32::read_le(&mut data_cursor)?),
Some('f') => Value::Float(f32::read_le(&mut data_cursor)?),
Some('s') => Value::Str(NullString::read_le(&mut data_cursor)?.to_string()),
_ => Value::Unknown(BinRead::read_le(&mut data_cursor)?),
};
Ok(Self { edid, value })
}
}