# ♠️ espada
Texas Hold'em poker odds evaluator.
![https://crates.io/crates/espada](https://img.shields.io/crates/v/espada) ![Recent Downloads](https://img.shields.io/crates/dr/espada) ![License](https://img.shields.io/crates/l/espada/0.1.0)
- [API Docs](https://docs.rs/espada/latest/espada/)
- [Examples](/examples)
## Quickstart
Add this to Cargo.toml:
```toml
[dependencies]
espada = "0.1"
```
In your `main.rs` or `lib.rs`, you can use this as:
```rust
use espada::evaluator::FlopExhaustiveEvaluator;
use espada::hand_range::HandRange;
fn main() {
let board = [
Some(Card::new(Rank::Queen, Suit::Spade)),
Some(Card::new(Rank::Eight, Suit::Diamond)),
Some(Card::new(Rank::Deuce, Suit::Heart)),
None,
None
];
let players = vec!["JJ+".parse().unwrap(), "A2s+".parse().unwrap()];
let evaluator = FlopExhaustiveEvaluator::new(&board, &players);
let mut materialized = 0_u32;
let mut wins = vec![0_f32; players.len()];
for showdown in evaluator {
for (player_index, player) in showdown.players().into_iter().enumerate() {
if player.is_winner() {
wins[player_index] += 1.0 / showdown.winner_len() as f32
}
}
materialized += 1;
}
for (player_index, _) in players.into_iter().enumerate() {
println!(
"player {}: {:.2}% eq",
player_index,
wins[player_index] / materialized as f32 * 100.0
);
}
}
```
## License
[Here](/LICENSE.txt)