esp_extractor 0.7.0

A Rust library for extracting and applying translations to Bethesda ESP/ESM/ESL files
Documentation
[package]

name = "esp_extractor"

version = "0.7.0"

edition = "2021"

authors = ["Orcax-1399"]

license = "MIT OR Apache-2.0"

description = "A Rust library for extracting and applying translations to Bethesda ESP/ESM/ESL files"

homepage = "https://github.com/Orcax-1399/esp-string-parser"

repository = "https://github.com/Orcax-1399/esp-string-parser"

keywords = ["bethesda", "skyrim", "fallout", "modding", "translation"]

categories = ["games", "parsing", "internationalization"]

readme = "README.md"



[lib]

name = "esp_extractor"

crate-type = ["lib"]



[[bin]]

name = "esp_extractor"

path = "src/main.rs"

required-features = ["cli"]



[features]

default = ["cli"]

cli = ["clap"]  # 命令行工具功能



[dependencies]

byteorder = "1.4"          # 字节序处理

flate2 = "1.0"             # zlib解压缩

serde = { version = "1.0", features = ["derive"] }

serde_json = "1.0"         # JSON处理

encoding_rs = "0.8"        # 多编码支持

clap = { version = "4.0", features = ["derive"], optional = true }  # 命令行参数(可选)

anyhow = "1.0"             # 错误处理

thiserror = "1.0"          # 自定义错误

bitflags = "2.0"           # 标志位处理

chrono = "0.4"             # 时间处理

memmap2 = "0.9"            # 内存映射文件(性能优化)

rayon = "1.10"             # 并行处理(性能优化)

ba2 = "3"                  # Bethesda 归档文件(BSA/BA2)解析



[dev-dependencies]

tempfile = "3.0"          # 临时文件(用于测试)