ESP-BSP-RS
Rust Bare Metal Board Support Packages (BSP) for ESP32-based boards with focus on Embassy Async.
List of Supported Boards
Actively Supported Boards
- ESP32-C3-DevKit-RUST
- ESP32-C3-LcdKit
- ESP32-C6-DevKit-C1
- ESP32-S3-BOX-3
- ESP32-S3-USB-OTG
- M5Stack-Core2
- M5Stack-CoreS3
- M5Stack-Fire
- WaveShare ESP32 C6 LCD 1.47
Older boards
These boards are available in BSP for backward compatibility, but not recommended for new projects:
- ESP-Wrover-Kit - HW discontinued - replaced by ESP32-S3-BOX-3
- ESP32-S2-Kaluga
- ESP32-S3-BOX - HW discontinued - replaced by ESP32-S3-BOX-3
Usage
Adding the BSP to Your Project
To add the ESP-BSP crate to your project:
cargo add esp-bsp
Board-Specific Features
Ensure the correct feature flag is enabled in your Cargo.toml:
[]
= { = "0.4.0", = ["esp32-s3-box-3"] }
Board Initialization
Use the prelude for a streamlined initialization process.
use *;
!
Simplified Display Initialization
With esp_bsp::prelude::*, the macros ensure correct initialization per board based on the enabled feature.
Examples
- ESP32 Conway's Game of Life
- ESP32 Spooky Maze - Rust Bare Metal
Changelog
0.4.1
- LCD_H_RES, LCD_V_RES, LCD_BYTES_PER_PIXEL, LCD_MEMORY_SIZE are exported via prelude
0.4.0
- Renamed BSPs
- Added BSPs for common boards for ESP32, ESP32-S2, ESP32-S3, ESP32-C3, ESP32-C6
0.3.0
- Unified BSP initialization using shared macros.
- Introduced prelude for simplified imports and initialization.
0.2.0
- renamed