pub struct AccessAndVisibility {
pub acl_protected: bool,
pub broadcast_locations: Option<Vec<BroadcastLocation>>,
pub restrictions: Option<JobRestrictions>,
}Expand description
Who can see and take a job.
Fields§
§acl_protected: bool§broadcast_locations: Option<Vec<BroadcastLocation>>§restrictions: Option<JobRestrictions>Trait Implementations§
Source§impl Clone for AccessAndVisibility
impl Clone for AccessAndVisibility
Source§impl Debug for AccessAndVisibility
impl Debug for AccessAndVisibility
Source§impl<'de> Deserialize<'de> for AccessAndVisibility
impl<'de> Deserialize<'de> for AccessAndVisibility
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for AccessAndVisibility
Source§impl PartialEq for AccessAndVisibility
impl PartialEq for AccessAndVisibility
impl StructuralPartialEq for AccessAndVisibility
Auto Trait Implementations§
impl Freeze for AccessAndVisibility
impl RefUnwindSafe for AccessAndVisibility
impl Send for AccessAndVisibility
impl Sync for AccessAndVisibility
impl Unpin for AccessAndVisibility
impl UnsafeUnpin for AccessAndVisibility
impl UnwindSafe for AccessAndVisibility
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.