use super::item::Attribute;
use super::{Info, Item, Objects, Pass};
pub struct PassFour {}
mod capacitor;
mod fighter;
impl Item {
pub fn add_attribute(&mut self, attribute_id: i32, base_value: f64, value: f64) {
let attribute = Attribute::new(base_value);
attribute.value.set(Some(value));
self.attributes.insert(attribute_id, attribute);
}
}
impl Pass for PassFour {
fn pass(info: &impl Info, objects: &mut Objects) {
capacitor::attribute_capacitor_depletes_in(info, objects);
capacitor::attribute_capacitor_stable_percentage(info, objects);
fighter::attribute_fighter_tubes_used(info, objects);
}
}