erupt-bootstrap 0.3.0

vk-bootstrap for Rust
Documentation
#
;GLSL.std.450main#'2../erupt_examples/src/bin/triangle.vert��// OpModuleProcessed entry-point main
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed entry-point main
#line 1
#version 450
#extension GL_ARB_separate_shader_objects : enable

layout(location = 0) out vec3 fragColor;

vec2 positions[3] = vec2[](
    vec2(0.0, -0.5),
    vec2(0.5, 0.5),
    vec2(-0.5, 0.5));

vec3 colors[3] = vec3[](
    vec3(1.0, 0.0, 0.0),
    vec3(0.0, 1.0, 0.0),
    vec3(0.0, 0.0, 1.0));

void main() {
    gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
    fragColor = colors[gl_VertexIndex];
}
	GL_ARB_separate_shader_objects
GL_GOOGLE_cpp_style_line_directiveGL_GOOGLE_include_directivemain
positionscolors!gl_PerVertex!gl_Position!gl_PointSize!gl_ClipDistance!gl_CullDistance#'gl_VertexIndex2fragColorH!H!H!H!G!G'*G2! 	 +	

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