epicinium_server 1.0.12

An asynchronous multiplayer server for the strategy game Epicinium.
Documentation
/*
 * Part of epicinium_server
 * developed by A Bunch of Hacks.
 *
 * Copyright (c) 2018-2021 A Bunch of Hacks
 *
 * This library is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 *
 * [authors:]
 * Sander in 't Veld (sander@abunchofhacks.coop)
 */

use crate::server::message::*;

use tokio::sync::mpsc;
use tokio::time as timer;
use tokio::time::{Duration, Instant};

pub async fn run(mut sendbuffer: mpsc::Sender<Message>) -> Result<(), Error>
{
	let start = Instant::now() + Duration::from_secs(4);
	let mut interval = timer::interval_at(start, Duration::from_secs(4));

	loop
	{
		interval.tick().await;
		sendbuffer.send(Message::Pulse).await?;
	}
}

#[derive(Debug)]
pub enum Error
{
	SendMessage(mpsc::error::SendError<Message>),
}

impl From<mpsc::error::SendError<Message>> for Error
{
	fn from(error: mpsc::error::SendError<Message>) -> Error
	{
		Error::SendMessage(error)
	}
}

impl std::fmt::Display for Error
{
	fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result
	{
		match self
		{
			Error::SendMessage(error) => error.fmt(f),
		}
	}
}