use serde_derive::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Metadata
{
pub playercount: i32,
pub rows: i32,
pub cols: i32,
#[serde(rename = "pool")]
pub pool_type: PoolType,
#[serde(rename = "ruleset", default)]
pub ruleset_name: Option<String>,
#[serde(flatten)]
other: std::collections::HashMap<String, serde_json::Value>,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum PoolType
{
None,
Multiplayer,
Custom,
Diorama,
}