#![deny(warnings)]
use embedded_graphics::{
mono_font::MonoTextStyleBuilder,
prelude::*,
primitives::{Circle, Line, PrimitiveStyleBuilder},
text::{Baseline, Text, TextStyleBuilder},
};
use embedded_hal::delay::DelayNs;
use epd_waveshare::{
color::*,
epd4in2::{self, Epd4in2},
graphics::{DisplayRotation, VarDisplay},
prelude::*,
};
use linux_embedded_hal::{
spidev::{self, SpidevOptions},
sysfs_gpio::Direction,
Delay, SPIError, SpidevDevice, SysfsPin,
};
fn main() -> Result<(), SPIError> {
let mut spi = SpidevDevice::open("/dev/spidev0.0").expect("spidev directory");
let options = SpidevOptions::new()
.bits_per_word(8)
.max_speed_hz(4_000_000)
.mode(spidev::SpiModeFlags::SPI_MODE_0)
.build();
spi.configure(&options).expect("spi configuration");
let cs = SysfsPin::new(26); cs.export().expect("cs export");
while !cs.is_exported() {}
cs.set_direction(Direction::Out).expect("CS Direction");
cs.set_value(1).expect("CS Value set to 1");
let busy = SysfsPin::new(5); busy.export().expect("busy export");
while !busy.is_exported() {}
busy.set_direction(Direction::In).expect("busy Direction");
let dc = SysfsPin::new(6); dc.export().expect("dc export");
while !dc.is_exported() {}
dc.set_direction(Direction::Out).expect("dc Direction");
dc.set_value(1).expect("dc Value set to 1");
let rst = SysfsPin::new(16); rst.export().expect("rst export");
while !rst.is_exported() {}
rst.set_direction(Direction::Out).expect("rst Direction");
rst.set_value(1).expect("rst Value set to 1");
let mut delay = Delay {};
let mut epd4in2 =
Epd4in2::new(&mut spi, busy, dc, rst, &mut delay, None).expect("eink initalize error");
println!("Test all the rotations");
let (x, y, width, height) = (50, 50, 250, 250);
let mut buffer = [epd4in2::DEFAULT_BACKGROUND_COLOR.get_byte_value(); 62500]; let mut display = VarDisplay::new(width, height, &mut buffer, false).unwrap();
display.set_rotation(DisplayRotation::Rotate0);
draw_text(&mut display, "Rotate 0!", 5, 50);
display.set_rotation(DisplayRotation::Rotate90);
draw_text(&mut display, "Rotate 90!", 5, 50);
display.set_rotation(DisplayRotation::Rotate180);
draw_text(&mut display, "Rotate 180!", 5, 50);
display.set_rotation(DisplayRotation::Rotate270);
draw_text(&mut display, "Rotate 270!", 5, 50);
epd4in2
.update_partial_frame(&mut spi, &mut delay, display.buffer(), x, y, width, height)
.unwrap();
epd4in2
.display_frame(&mut spi, &mut delay)
.expect("display frame new graphics");
delay.delay_ms(5000);
println!("Now test new graphics with default rotation and some special stuff:");
display.set_rotation(DisplayRotation::Rotate0);
display.clear(Color::White).ok();
let style = PrimitiveStyleBuilder::new()
.stroke_color(Color::Black)
.stroke_width(1)
.build();
let _ = Circle::with_center(Point::new(64, 64), 128)
.into_styled(style)
.draw(&mut display);
let _ = Line::new(Point::new(64, 64), Point::new(0, 64))
.into_styled(style)
.draw(&mut display);
let _ = Line::new(Point::new(64, 64), Point::new(80, 80))
.into_styled(style)
.draw(&mut display);
let style = MonoTextStyleBuilder::new()
.font(&embedded_graphics::mono_font::ascii::FONT_6X10)
.text_color(Color::White)
.background_color(Color::Black)
.build();
let text_style = TextStyleBuilder::new().baseline(Baseline::Top).build();
let _ = Text::with_text_style("It's working-WoB!", Point::new(175, 250), style, text_style)
.draw(&mut display);
let style = MonoTextStyleBuilder::new()
.font(&embedded_graphics::mono_font::ascii::FONT_10X20)
.text_color(Color::White)
.background_color(Color::Black)
.build();
let _ = Text::with_text_style("It's working-WoB!", Point::new(50, 200), style, text_style)
.draw(&mut display);
let limit = 10;
for i in 0..limit {
println!("Moving Hello World. Loop {} from {}", (i + 1), limit);
draw_text(&mut display, " Hello World! ", 5 + i * 12, 50);
epd4in2
.update_partial_frame(&mut spi, &mut delay, display.buffer(), x, y, width, height)
.unwrap();
epd4in2
.display_frame(&mut spi, &mut delay)
.expect("display frame new graphics");
delay.delay_ms(1_000);
}
println!("Finished tests - going to sleep");
epd4in2.sleep(&mut spi, &mut delay)
}
fn draw_text(display: &mut impl DrawTarget<Color = Color>, text: &str, x: i32, y: i32) {
let style = MonoTextStyleBuilder::new()
.font(&embedded_graphics::mono_font::ascii::FONT_6X10)
.text_color(Color::White)
.background_color(Color::Black)
.build();
let text_style = TextStyleBuilder::new().baseline(Baseline::Top).build();
let _ = Text::with_text_style(text, Point::new(x, y), style, text_style).draw(display);
}