1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
//! TableState constructors, builders, accessors, setters, and instance methods.
//!
//! Extracted from the main table module to keep file sizes manageable.
use super::{Column, SortDirection, Table, TableMessage, TableOutput, TableRow, TableState};
use crate::component::Component;
use crate::scroll::ScrollState;
impl<T: TableRow> TableState<T> {
/// Creates a new table state with the given rows and columns.
///
/// If there are rows, the first row is selected by default.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState};
/// use ratatui::layout::Constraint;
///
/// #[derive(Clone)]
/// struct Item { name: String }
///
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> {
/// vec![self.name.clone()]
/// }
/// }
///
/// let state = TableState::new(
/// vec![Item { name: "A".into() }, Item { name: "B".into() }],
/// vec![Column::new("Name", Constraint::Length(10))],
/// );
/// assert_eq!(state.len(), 2);
/// assert_eq!(state.selected_index(), Some(0));
/// ```
pub fn new(rows: Vec<T>, columns: Vec<Column>) -> Self {
let display_order: Vec<usize> = (0..rows.len()).collect();
let selected = if rows.is_empty() { None } else { Some(0) };
let scroll = ScrollState::new(display_order.len());
Self {
rows,
columns,
selected,
sort_columns: Vec::new(),
display_order,
filter_text: String::new(),
scroll,
}
}
/// Creates a table state with a specific row selected.
///
/// The index is clamped to the valid range.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState};
/// use ratatui::layout::Constraint;
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let state = TableState::with_selected(
/// vec![Item { name: "A".into() }, Item { name: "B".into() }],
/// vec![Column::new("Name", Constraint::Length(10))],
/// 1,
/// );
/// assert_eq!(state.selected_index(), Some(1));
/// ```
pub fn with_selected(rows: Vec<T>, columns: Vec<Column>, selected: usize) -> Self {
let display_order: Vec<usize> = (0..rows.len()).collect();
let selected = if rows.is_empty() {
None
} else {
Some(selected.min(rows.len() - 1))
};
let scroll = ScrollState::new(display_order.len());
Self {
rows,
columns,
selected,
sort_columns: Vec::new(),
display_order,
filter_text: String::new(),
scroll,
}
}
/// Returns a reference to the rows.
///
/// # Examples
///
/// ```
/// use envision::prelude::*;
///
/// #[derive(Clone, Debug, PartialEq)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let state = TableState::new(
/// vec![Item { name: "A".into() }],
/// vec![Column::fixed("Name", 10)],
/// );
/// assert_eq!(state.rows().len(), 1);
/// assert_eq!(state.rows()[0].name, "A");
/// ```
pub fn rows(&self) -> &[T] {
&self.rows
}
/// Returns a reference to the columns.
///
/// # Examples
///
/// ```
/// use envision::prelude::*;
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let state = TableState::new(
/// vec![Item { name: "A".into() }],
/// vec![Column::fixed("Name", 10)],
/// );
/// assert_eq!(state.columns().len(), 1);
/// assert_eq!(state.columns()[0].header(), "Name");
/// ```
pub fn columns(&self) -> &[Column] {
&self.columns
}
/// Returns the currently selected display index.
///
/// This is the index in the display order, not the original row index.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState};
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let state = TableState::new(
/// vec![Item { name: "Alice".into() }],
/// vec![Column::fixed("Name", 10)],
/// );
/// assert_eq!(state.selected_index(), Some(0));
/// ```
pub fn selected_index(&self) -> Option<usize> {
self.selected
}
/// Alias for [`selected_index()`](Self::selected_index).
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState};
/// use ratatui::layout::Constraint;
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let state = TableState::new(
/// vec![Item { name: "A".into() }],
/// vec![Column::fixed("Name", 10)],
/// );
/// assert_eq!(state.selected(), Some(0));
/// ```
pub fn selected(&self) -> Option<usize> {
self.selected_index()
}
/// Returns a reference to the currently selected row.
///
/// Returns `None` if no row is selected or the table is empty.
///
/// # Examples
///
/// ```
/// use envision::prelude::*;
///
/// #[derive(Clone, Debug, PartialEq)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let state = TableState::new(
/// vec![Item { name: "first".into() }, Item { name: "second".into() }],
/// vec![Column::fixed("Name", 10)],
/// );
/// assert_eq!(state.selected_row().unwrap().name, "first");
/// ```
pub fn selected_row(&self) -> Option<&T> {
self.selected
.and_then(|i| self.display_order.get(i))
.and_then(|&idx| self.rows.get(idx))
}
/// Returns a reference to the currently selected item.
///
/// This is an alias for [`selected_row()`](Self::selected_row) that provides a
/// consistent accessor name across all selection-based components.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState};
///
/// #[derive(Clone, Debug, PartialEq)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let state = TableState::new(
/// vec![Item { name: "First".into() }],
/// vec![Column::fixed("Name", 10)],
/// );
/// assert_eq!(state.selected_item().unwrap().name, "First");
/// ```
pub fn selected_item(&self) -> Option<&T> {
self.selected_row()
}
/// Returns the primary (highest-priority) sort column and direction.
///
/// Returns `None` if no sort is applied. For multi-column sort,
/// use [`sort_columns()`](Self::sort_columns).
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, Table, TableRow, TableState, TableMessage, SortDirection, Component};
/// use ratatui::layout::Constraint;
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let mut state = TableState::new(
/// vec![Item { name: "B".into() }, Item { name: "A".into() }],
/// vec![Column::new("Name", Constraint::Length(10)).sortable()],
/// );
/// assert_eq!(state.sort(), None);
///
/// Table::<Item>::update(&mut state, TableMessage::SortBy(0));
/// assert_eq!(state.sort(), Some((0, SortDirection::Ascending)));
/// ```
pub fn sort(&self) -> Option<(usize, SortDirection)> {
self.sort_columns.first().copied()
}
/// Returns all sort columns in priority order.
///
/// The first element is the primary sort, the second is the
/// first tiebreaker, and so on.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, Table, TableMessage, TableRow, TableState, Component};
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let mut state = TableState::new(
/// vec![Item { name: "B".into() }, Item { name: "A".into() }],
/// vec![Column::fixed("Name", 10).sortable()],
/// );
/// Table::<Item>::update(&mut state, TableMessage::SortBy(0));
/// assert_eq!(state.sort_columns().len(), 1);
/// ```
pub fn sort_columns(&self) -> &[(usize, SortDirection)] {
&self.sort_columns
}
/// Returns the number of rows.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState};
/// use ratatui::layout::Constraint;
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let state = TableState::new(
/// vec![Item { name: "A".into() }, Item { name: "B".into() }],
/// vec![Column::new("Name", Constraint::Length(10))],
/// );
/// assert_eq!(state.len(), 2);
/// ```
pub fn len(&self) -> usize {
self.rows.len()
}
/// Returns `true` if the table has no rows.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState};
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let empty: TableState<Item> = TableState::default();
/// assert!(empty.is_empty());
/// ```
pub fn is_empty(&self) -> bool {
self.rows.is_empty()
}
/// Sets the rows, clearing filter and sort, and adjusting selection.
///
/// If there were rows selected, the selection is preserved if valid,
/// otherwise clamped to the last row.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState};
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let mut state = TableState::new(
/// vec![Item { name: "A".into() }],
/// vec![Column::fixed("Name", 10)],
/// );
/// state.set_rows(vec![Item { name: "X".into() }, Item { name: "Y".into() }]);
/// assert_eq!(state.len(), 2);
/// ```
pub fn set_rows(&mut self, rows: Vec<T>) {
self.rows = rows;
self.filter_text.clear();
self.display_order = (0..self.rows.len()).collect();
self.sort_columns.clear();
self.scroll.set_content_length(self.display_order.len());
if self.rows.is_empty() {
self.selected = None;
} else if let Some(sel) = self.selected {
self.selected = Some(sel.min(self.rows.len() - 1));
} else {
self.selected = Some(0);
}
}
/// Sets the selected row by display index.
///
/// Pass `None` to clear the selection.
/// Out of bounds indices are ignored.
///
/// # Examples
///
/// ```
/// use envision::prelude::*;
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let mut state = TableState::new(
/// vec![Item { name: "A".into() }, Item { name: "B".into() }],
/// vec![Column::fixed("Name", 10)],
/// );
/// state.set_selected(Some(1));
/// assert_eq!(state.selected_index(), Some(1));
/// ```
pub fn set_selected(&mut self, index: Option<usize>) {
match index {
Some(i) if i < self.display_order.len() => self.selected = Some(i),
Some(_) => {} // Out of bounds, ignore
None => self.selected = None,
}
}
/// Returns the current filter text.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState};
/// use ratatui::layout::Constraint;
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let mut state = TableState::new(
/// vec![Item { name: "A".into() }],
/// vec![Column::new("Name", Constraint::Length(10))],
/// );
/// assert_eq!(state.filter_text(), "");
/// state.set_filter_text("A");
/// assert_eq!(state.filter_text(), "A");
/// ```
pub fn filter_text(&self) -> &str {
&self.filter_text
}
/// Returns the number of rows visible after filtering.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState};
/// use ratatui::layout::Constraint;
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let mut state = TableState::new(
/// vec![Item { name: "Alice".into() }, Item { name: "Bob".into() }],
/// vec![Column::new("Name", Constraint::Length(10))],
/// );
/// assert_eq!(state.visible_count(), 2);
/// state.set_filter_text("Alice");
/// assert_eq!(state.visible_count(), 1);
/// ```
pub fn visible_count(&self) -> usize {
self.display_order.len()
}
/// Sets the filter text for case-insensitive substring matching on cell content.
///
/// Rows where any cell contains the filter text (case-insensitive) are shown.
/// Selection is preserved if the selected row remains visible.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState};
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let mut state = TableState::new(
/// vec![Item { name: "Alice".into() }, Item { name: "Bob".into() }],
/// vec![Column::fixed("Name", 10)],
/// );
/// state.set_filter_text("ali");
/// assert_eq!(state.visible_count(), 1);
/// ```
pub fn set_filter_text(&mut self, text: &str) {
self.filter_text = text.to_string();
self.rebuild_display_order();
}
/// Clears the filter, showing all rows.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState};
///
/// #[derive(Clone)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let mut state = TableState::new(
/// vec![Item { name: "Alice".into() }, Item { name: "Bob".into() }],
/// vec![Column::fixed("Name", 10)],
/// );
/// state.set_filter_text("Alice");
/// assert_eq!(state.visible_count(), 1);
/// state.clear_filter();
/// assert_eq!(state.visible_count(), 2);
/// ```
pub fn clear_filter(&mut self) {
self.filter_text.clear();
self.rebuild_display_order();
}
/// Rebuilds the display order by applying filter, then sort.
pub(super) fn rebuild_display_order(&mut self) {
let selected_original = self
.selected
.and_then(|i| self.display_order.get(i).copied());
// Filter
if self.filter_text.is_empty() {
self.display_order = (0..self.rows.len()).collect();
} else {
let filter_lower = self.filter_text.to_lowercase();
self.display_order = self
.rows
.iter()
.enumerate()
.filter(|(_, row)| {
row.cells()
.iter()
.any(|cell| cell.to_lowercase().contains(&filter_lower))
})
.map(|(i, _)| i)
.collect();
}
// Multi-column sort
if !self.sort_columns.is_empty() {
let columns = &self.columns;
let sort_spec: Vec<(usize, SortDirection)> = self.sort_columns.clone();
self.display_order.sort_by(|&a, &b| {
let cells_a = self.rows[a].cells();
let cells_b = self.rows[b].cells();
for &(col, direction) in &sort_spec {
let val_a = cells_a.get(col).map(|s| s.as_str());
let val_b = cells_b.get(col).map(|s| s.as_str());
let cmp = match (val_a, val_b) {
(Some(a_str), Some(b_str)) => {
if let Some(comparator) = columns.get(col).and_then(|c| c.comparator())
{
comparator(a_str, b_str)
} else {
a_str.cmp(b_str)
}
}
(Some(_), None) => std::cmp::Ordering::Less,
(None, Some(_)) => std::cmp::Ordering::Greater,
(None, None) => std::cmp::Ordering::Equal,
};
let ordered = match direction {
SortDirection::Ascending => cmp,
SortDirection::Descending => cmp.reverse(),
};
if ordered != std::cmp::Ordering::Equal {
return ordered;
}
}
std::cmp::Ordering::Equal
});
}
self.scroll.set_content_length(self.display_order.len());
// Preserve selection
if let Some(orig) = selected_original {
self.selected = self.find_display_index(orig);
}
if self.selected.is_none() && !self.display_order.is_empty() {
self.selected = Some(0);
}
}
/// Finds the display index of the given original row index.
fn find_display_index(&self, original_index: usize) -> Option<usize> {
self.display_order
.iter()
.position(|&idx| idx == original_index)
}
}
impl<T: TableRow + 'static> TableState<T> {
/// Updates the table state with a message, returning any output.
///
/// # Example
///
/// ```rust
/// use envision::component::{Column, TableRow, TableState, TableMessage, TableOutput};
///
/// #[derive(Clone, Debug, PartialEq)]
/// struct Item { name: String }
/// impl TableRow for Item {
/// fn cells(&self) -> Vec<String> { vec![self.name.clone()] }
/// }
///
/// let mut state = TableState::new(
/// vec![Item { name: "A".into() }, Item { name: "B".into() }],
/// vec![Column::fixed("Name", 10)],
/// );
/// let output = state.update(TableMessage::Down);
/// assert_eq!(output, Some(TableOutput::SelectionChanged(1)));
/// ```
pub fn update(&mut self, msg: TableMessage) -> Option<TableOutput<T>> {
Table::update(self, msg)
}
}