# Enum-Derived
Use Enum-Derived's Rand macro to generate random variants of your enums and structs. All fields are populated with independent random values.
Need custom constraints applied to a variant or field? Use the `#[custom_rand(your_function)]` attribute to override the default behavior or extend support to types without default support.
Need some variants to be generated more ofter? Use the `#[weight(VARIANT_WEIGHT)]` to change the distribution.
---
## Rand
Rand allows for a random variant of an enum, or struct, to be generated.
The [rand] crates [rand::random] method is used for the default implementation of [Rand]. Unsupported variants can us the `#[custom_rand(your_function)]` to extend the functionality.
```rust
use enum_derived::Rand;
#[derive(Rand)]
struct Weather {
wind_speed: u8,
#[custom_rand(rand_temp)]
temperature: f32,
cloudy: bool
}
#[derive(Rand)]
enum TravelLog {
Airplane {
weather: Weather,
altitude: u16
},
Boat(
Weather,
#[custom_rand(rand_boat_speed)]
u32,
),
#[custom_rand(always_has_sunroof)]
Car {
has_sunroof: bool,
},
#[weight(3)]
SpaceShip,
}
fn main() {
let travel_log = TravelLog::rand();
}
# fn always_has_sunroof() -> TravelLog {
# TravelLog::Car { has_sunroof: true }
# }
#
# fn rand_boat_speed() -> u32 {
# thread_rng().gen_range(5..50)
# }
#
# fn rand_temp() -> f32 {
# thread_rng().gen_range(-20.0..120.0)
# }
#
# use rand::{thread_rng, Rng};
```