macro_rules! ids {
($($name:ident = $id:literal;)*) => {
$(pub(crate) const $name: &str = $id;)*
pub const ALL: &[&str] = &[$($id),*];
};
}
ids! {
WORLD_TRANSFORM_POSITION = "world_transform.position";
WORLD_TRANSFORM_ORIENTATION = "world_transform.orientation";
WORLD_TRANSFORM_SCALE = "world_transform.scale";
NPC_COMMAND_EVENT = "npc_command_event";
NPC_COMMAND_KIND = "npc_command_event.kind";
NPC_COMMAND_NPC = "npc_command_event.npc";
NPC_COMMAND_TARGET = "npc_command_event.target";
SET_TOGGLE_STATE_EVENT = "set_toggle_state_event";
SET_TOGGLE_SENDER = "set_toggle_state_event.sender";
SET_TOGGLE_SIGNAL = "set_toggle_state_event.signal";
SET_TOGGLE_STATE = "set_toggle_state_event.state";
ADD_THREAT_TARGET_EVENT = "add_threat_target_event";
ADD_THREAT_ATTACKER = "add_threat_target_event.attacker";
ADD_THREAT_TARGET = "add_threat_target_event.target";
ADD_THREAT_THREAT = "add_threat_target_event.threat";
UI_PING_EVENT = "ui_ping_event";
UI_PING_SENDER = "ui_ping_event.sender";
UI_PING_POSITION = "ui_ping_event.position";
}