enschin 0.1.1

2D Game Engine completly written in Rust, using the wgpu api.
Documentation
#version 330 core

layout(location = 0) out vec4 color;

uniform vec4 u_Light_Color;
uniform vec3 u_Light;
uniform mat4 verticesInWay;
in vec2 wordlPos;

void main()
{   

}