#version 450 core
in vec2 TEXCOORD;
out vec4 color;
uniform sampler2D scene;
uniform sampler2D bloomBlur;
void main() {
vec4 sceneColor = texture(scene, TEXCOORD);
vec4 bloomColor = texture(bloomBlur, TEXCOORD);
// Combine the scene with the bloom effect
color = sceneColor + bloomColor;
}