/// AI-facing scene generation and capability APIs.
/// Camera controllers and presets.
/// Native window + GPU context (X11/GLX on Linux).
/// Main rendering engine entry points.
/// Strict asset loaders (OBJ, GLB).
/// Material builders, presets and lookup catalog.
/// High-level scene objects and composites.
/// Advanced rendering features: spectral, ReSTIR, TAA, VSM, hair BSDF, volumes, multi-pass pipeline.
/// Scene descriptors, builders and presets.
/// Shared API-level data types.
/// Public engine facade.
pub use EngineApi;
/// Animation clip and sequencing APIs.
/// Prints the current compute environment diagnostics using default options.