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Fastest way to build and run EngineRenderer.
```bash
cargo build --release
```
```bash
cargo run --release -- render
```
Expected result: an image is generated in the output directory.
```bash
cargo run --release -- video --duration=10 --fps=30 --width=1920 --height=1080 --output-mp4=output/animation.mp4
```
Expected result: `output/animation.mp4` généré via FFmpeg.
```bash
cargo run --release -- run --seconds=10 --fps=30
```
Expected result: rendu séquentiel en mode preview.
```bash
cargo run --example render_spheres # → output/SPHERES/spheres.ppm
cargo run --example render_cubes # → output/CUBES/cubes.ppm
cargo run --example render_blackhole # → output/BLACKHOLE/blackhole.ppm
```
Expected result: output files generated in their respective directories.
```bash
cargo run --release
```
Expected result: the REPL opens with module navigation.
```bash
cargo build --release --target aarch64-apple-darwin
cargo build --release --target aarch64-unknown-linux-gnu
cargo build --release --target x86_64-pc-windows-gnu
cargo build --release --target aarch64-linux-android
cargo build --release --target x86_64-unknown-linux-musl
```
```bash
cargo check --all-targets
cargo clippy --all-targets
cargo test --test workspace_render_validation
```
Long campaigns (ignored by default):
```bash
cargo test --test workspace_render_validation -- --ignored
```