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//! ## An [`EngineIoHandler`] to get event calls for any engine.io socket
//! #### Example :
//! ```rust
//! # use bytes::Bytes;
//! # use engineioxide::service::EngineIoService;
//! # use engineioxide::handler::EngineIoHandler;
//! # use engineioxide::{Socket, DisconnectReason, Str};
//! # use std::sync::{Arc, Mutex};
//! # use std::sync::atomic::{AtomicUsize, Ordering};
//! // Global state
//! #[derive(Debug, Default)]
//! struct MyHandler {
//! user_cnt: AtomicUsize,
//! }
//!
//! // Socket state
//! #[derive(Debug, Default)]
//! struct SocketState {
//! id: Mutex<String>,
//! }
//!
//! impl EngineIoHandler for MyHandler {
//! type Data = SocketState;
//!
//! fn on_connect(self: Arc<Self>, socket: Arc<Socket<SocketState>>) {
//! let cnt = self.user_cnt.fetch_add(1, Ordering::Relaxed) + 1;
//! socket.emit(cnt.to_string()).ok();
//! }
//! fn on_disconnect(&self, socket: Arc<Socket<SocketState>>, reason: DisconnectReason) {
//! let cnt = self.user_cnt.fetch_sub(1, Ordering::Relaxed) - 1;
//! socket.emit(cnt.to_string()).ok();
//! }
//! fn on_message(self: &Arc<Self>, msg: Str, socket: Arc<Socket<SocketState>>) {
//! *socket.data.id.lock().unwrap() = msg.into(); // bind a provided user id to a socket
//! }
//! fn on_binary(self: &Arc<Self>, data: Bytes, socket: Arc<Socket<SocketState>>) { }
//! }
//!
//! // Create an engine io service with the given handler
//! let svc = EngineIoService::new(Arc::new(MyHandler::default()));
//! ```
use Arc;
use Bytes;
use Str;
use crate;
/// The [`EngineIoHandler`] trait can be implemented on any struct to handle socket events
///
/// A `Data` associated type can be specified to attach a custom state to the sockets