use cmake::Config;
use std::env;
fn main() {
let target = env::var("TARGET").unwrap();
let is_debug = env::var("DEBUG").unwrap() == "true";
let dst = Config::new("vendor/enet")
.build_target("enet")
.build();
if target.contains("windows") {
if is_debug {
println!("cargo:rustc-link-search=native={}/build/Debug", dst.display());
} else {
println!("cargo:rustc-link-search=native={}/build/Release", dst.display());
}
println!("cargo:rustc-link-lib=dylib=winmm");
} else {
println!("cargo:rustc-link-search=native={}/build", dst.display());
}
println!("cargo:rustc-link-lib=static=enet");
}