use endlessgrid::Grid;
pub fn main() {
let mut grid = Grid::default() as Grid<(i32, i32)>;
let size = 64;
for y in 0..size {
for x in 0..size {
let p = (x, y);
grid.insert(p, p);
}
}
grid.cast_ray((31.5, 51.5), (32.5, 52.5), |x|{
dbg!(x.cell);
true
});
}