#pragma once
#include "webgl2.h"
#ifndef EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2
#define EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2 1
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
WEBGL_APICALL void GL_APIENTRY glQueryCounterEXT(GLuint query, GLenum target);
#endif
#ifndef EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance
#define EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance 1
WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedBaseInstanceWEBGL(
GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL(
GLenum mode, GLsizei count, GLenum type, const void *offset, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
WEBGL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceWEBGL(
GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
WEBGL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceWEBGL(
GLenum mode, GLsizei count, GLenum type, const void *offset, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
#endif
#ifndef EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance
#define EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance 1
WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL(
GLenum mode,
const GLint* firsts __attribute__((nonnull)),
const GLsizei* counts __attribute__((nonnull)),
const GLsizei* instanceCounts __attribute__((nonnull)),
const GLuint* baseInstances __attribute__((nonnull)),
GLsizei drawCount);
WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(
GLenum mode,
const GLsizei* counts __attribute__((nonnull)),
GLenum type,
const GLvoid* const* offsets __attribute__((nonnull)),
const GLsizei* instanceCounts __attribute__((nonnull)),
const GLint* baseVertices __attribute__((nonnull)),
const GLuint* baseInstances __attribute__((nonnull)),
GLsizei drawCount);
WEBGL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedBaseInstanceWEBGL(
GLenum mode,
const GLint* firsts __attribute__((nonnull)),
const GLsizei* counts __attribute__((nonnull)),
const GLsizei* instanceCounts __attribute__((nonnull)),
const GLuint* baseInstances __attribute__((nonnull)),
GLsizei drawCount);
WEBGL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(
GLenum mode,
const GLsizei* counts __attribute__((nonnull)),
GLenum type,
const GLvoid* const* offsets __attribute__((nonnull)),
const GLsizei* instanceCounts __attribute__((nonnull)),
const GLint* baseVertices __attribute__((nonnull)),
const GLuint* baseinstances __attribute__((nonnull)),
GLsizei drawCount);
#endif