#[cfg(test)]
mod tests {
use crate::handlers::test_lib::{ProviderVirtualWorkspace, VirtualHoverResult};
#[test]
fn test_1() {
let mut ws = ProviderVirtualWorkspace::new();
assert!(ws.check_hover(
r#"
---@param a number 参数a
---@return number a 返回值a
local function delete(a)
end
local delete2 = delete
local delete3 = delete2
local <??>delete4 = delete3
"#,
VirtualHoverResult {
value: "\n```lua\nlocal function delete(a: number)\n -> a: number\n\n```\n\n---\n\n@*param* `a` — 参数a\n\n\n\n@*return* `a` — 返回值a\n\n\n".to_string(),
},
));
assert!(ws.check_hover(
r#"
---@param a number 参数a
---@return number a 返回值a
local function delete(a)
end
local delete2 = delete
local delete3 = delete2
local delete4 = delete3
local deleteObj = {
<??>aaa = delete4
}
"#,
VirtualHoverResult {
value: "\n```lua\nlocal function delete(a: number)\n -> a: number\n\n```\n\n---\n\n@*param* `a` — 参数a\n\n\n\n@*return* `a` — 返回值a\n\n\n".to_string(),
},
));
assert!(ws.check_hover(
r#"
---@param a number 参数a
---@return number a 返回值a
local function delete(a)
end
local delete2 = delete
local delete3 = delete2
local delete4 = delete3
local deleteObj = {
aa = delete4
}
local deleteObj2 = {
<??>aa = deleteObj.aa
}
"#,
VirtualHoverResult {
value: "\n```lua\nlocal function delete(a: number)\n -> a: number\n\n```\n\n---\n\n@*param* `a` — 参数a\n\n\n\n@*return* `a` — 返回值a\n\n\n".to_string(),
},
));
}
#[test]
fn test_2() {
let mut ws = ProviderVirtualWorkspace::new();
ws.def(
r#"
---@class Game
---@field event fun(self: self, owner: "abc"): any 测试1
---@field event fun(self: self, owner: "def"): any 测试2
local Game = {}
---说明
---@param key string 参数key
---@param value string 参数value
---@return number ret @返回值
function Game:add(key, value)
self.aaa = 1
end
"#,
);
assert!(ws.check_hover(
r#"
---@type Game
local game
local local_a = game.add
local <??>local_b = local_a
"#,
VirtualHoverResult {
value: "\n```lua\n(method) Game:add(key: string, value: string)\n -> ret: number\n\n```\n\n---\n\n说明\n\n@*param* `key` — 参数key\n\n@*param* `value` — 参数value\n\n\n\n@*return* `ret` — 返回值\n\n\n" .to_string(),
},
));
}
#[test]
fn test_3() {
let mut ws = ProviderVirtualWorkspace::new();
ws.def(
r#"
---@class Hover.Test3<T>
---@field event fun(self: self, event: "A", key: T)
---@field event fun(self: self, event: "B", key: T)
local Test3 = {}
"#,
);
assert!(ws.check_hover(
r#"
---@type Hover.Test3<string>
local test3
local <??>event = test3.event
"#,
VirtualHoverResult {
value: "\n```lua\n(method) Test3:event(event: \"B\", key: string)\n```\n\n in class `Hover.Test3`\n\n---\n\n---\n\n```lua\n(method) Test3:event(event: \"A\", key: string)\n```\n".to_string(),
},
));
}
#[test]
fn test_union_function() {
let mut ws = ProviderVirtualWorkspace::new();
assert!(ws.check_hover(
r#"
---@diagnostic disable: missing-return
---@class Trigger
---@class EventTypeA
---@class (partial) GameA
local M
-- 注册引擎事件
---@param event_type EventTypeA
---@param ... any
---@return Trigger
function M:<??>event(event_type, ...)
end
---@class (partial) GameA
---@field event fun(self: self, event: "游戏-初始化"): Trigger
---@field event fun(self: self, event: "游戏-追帧完成"): Trigger
---@field event fun(self: self, event: "游戏-逻辑不同步"): Trigger
---@field event fun(self: self, event: "游戏-地形预设加载完成"): Trigger
---@field event fun(self: self, event: "游戏-结束"): Trigger
---@field event fun(self: self, event: "游戏-暂停"): Trigger
---@field event fun(self: self, event: "游戏-恢复"): Trigger
---@field event fun(self: self, event: "游戏-昼夜变化"): Trigger
---@field event fun(self: self, event: "区域-进入"): Trigger
---@field event fun(self: self, event: "区域-离开"): Trigger
---@field event fun(self: self, event: "游戏-http返回"): Trigger
"#,
VirtualHoverResult {
value: "\n```lua\n(method) GameA:event(event_type: EventTypeA, ...: any)\n -> Trigger\n\n```\n\n---\n\n---\n\n```lua\n(method) GameA:event(event: \"游戏-初始化\") -> Trigger\n```\n\n```lua\n(method) GameA:event(event: \"游戏-追帧完成\") -> Trigger\n```\n\n```lua\n(method) GameA:event(event: \"游戏-逻辑不同步\") -> Trigger\n```\n\n```lua\n(method) GameA:event(event: \"游戏-地形预设加载完成\") -> Trigger\n```\n\n```lua\n(method) GameA:event(event: \"游戏-结束\") -> Trigger\n```\n\n```lua\n(method) GameA:event(event: \"游戏-暂停\") -> Trigger\n```\n\n```lua\n(method) GameA:event(event: \"游戏-恢复\") -> Trigger\n```\n\n```lua\n(method) GameA:event(event: \"游戏-昼夜变化\") -> Trigger\n```\n\n```lua\n(method) GameA:event(event: \"区域-进入\") -> Trigger\n```\n\n```lua\n(method) GameA:event(event: \"区域-离开\") -> Trigger\n```\n\n```lua\n(method) GameA:event(event: \"游戏-http返回\") -> Trigger\n```\n".to_string(),
},
));
}
#[test]
fn test_4() {
let mut ws = ProviderVirtualWorkspace::new();
assert!(ws.check_hover(
r#"
---@class ClosureTest
---@field e fun(a: string, b: number)
local Test
function Test.<??>e(a, b)
A = a
end
"#,
VirtualHoverResult {
value: "\n```lua\nfunction ClosureTest.e(a: string, b: number)\n```\n\n---\n\n---\n\n```lua\n(field) ClosureTest.e(a: string, b: number)\n```\n".to_string(),
},
));
}
}