emmylua_codestyle 0.6.0

Lua code formatting lib with EmmyLuaCodeStyle
Documentation
#include "LuaParser/Ast/LuaSyntaxNode.h"
#include "LuaParser/Ast/LuaSyntaxTree.h"
#include "LuaParser/Lexer/LuaTokenTypeDetail.h"
#include "Util/Utf8.h"

LuaSyntaxNode::LuaSyntaxNode(std::size_t index)
    : _index(index) {
}

TextRange LuaSyntaxNode::GetTextRange(const LuaSyntaxTree &t) const {
    if (IsToken(t)) {
        return t.GetTokenRange(_index);
    } else if (IsNull(t)) {
        return TextRange(0, 0);
    }

    auto start = t.GetStartOffset(_index);
    auto end = t.GetEndOffset(_index);
    if (end >= start) {
        return TextRange(start, end - start + 1);
    }
    return TextRange(start, 0);
}

std::size_t LuaSyntaxNode::GetStartLine(const LuaSyntaxTree &t) const {
    return t.GetFile().GetLine(t.GetStartOffset(_index));
}

std::size_t LuaSyntaxNode::GetStartCol(const LuaSyntaxTree &t) const {
    return t.GetFile().GetColumn(t.GetStartOffset(_index));
}

std::size_t LuaSyntaxNode::GetEndLine(const LuaSyntaxTree &t) const {
    return t.GetFile().GetLine(t.GetEndOffset(_index));
}

std::size_t LuaSyntaxNode::GetEndCol(const LuaSyntaxTree &t) const {
    return t.GetFile().GetColumn(t.GetEndOffset(_index));
}

std::string_view LuaSyntaxNode::GetText(const LuaSyntaxTree &t) const {
    return t.GetFile().Slice(GetTextRange(t));
}

std::size_t LuaSyntaxNode::GetUtf8Length(const LuaSyntaxTree &t) const {
    auto text = GetText(t);
    return utf8::Utf8nLen(text.data(), text.size());
}

bool LuaSyntaxNode::IsNode(const LuaSyntaxTree &t) const {
    return t.IsNode(_index);
}

LuaSyntaxNodeKind LuaSyntaxNode::GetSyntaxKind(const LuaSyntaxTree &t) const {
    return t.GetNodeKind(_index);
}

LuaTokenKind LuaSyntaxNode::GetTokenKind(const LuaSyntaxTree &t) const {
    return t.GetTokenKind(_index);
}

LuaSyntaxNode LuaSyntaxNode::GetParent(const LuaSyntaxTree &t) const {
    return LuaSyntaxNode(t.GetParent(_index));
}

LuaSyntaxNode LuaSyntaxNode::GetNextSibling(const LuaSyntaxTree &t) const {
    return LuaSyntaxNode(t.GetNextSibling(_index));
}

LuaSyntaxNode LuaSyntaxNode::GetPrevSibling(const LuaSyntaxTree &t) const {
    return LuaSyntaxNode(t.GetPrevSibling(_index));
}

LuaSyntaxNode LuaSyntaxNode::GetFirstChild(const LuaSyntaxTree &t) const {
    return LuaSyntaxNode(t.GetFirstChild(_index));
}

LuaSyntaxNode LuaSyntaxNode::GetLastChild(const LuaSyntaxTree &t) const {
    return LuaSyntaxNode(t.GetLastChild(_index));
}

void LuaSyntaxNode::ToNext(const LuaSyntaxTree &t) {
    _index = t.GetNextSibling(_index);
}

void LuaSyntaxNode::ToPrev(const LuaSyntaxTree &t) {
    _index = t.GetPrevSibling(_index);
}

bool LuaSyntaxNode::IsNull(const LuaSyntaxTree &t) const {
    return _index == 0;
}

std::vector<LuaSyntaxNode> LuaSyntaxNode::GetDescendants(const LuaSyntaxTree &t) const {
    std::vector<LuaSyntaxNode> results;
    if (t.GetFirstChild(_index) == 0) {
        return results;
    }

    int accessIndex = -1;
    LuaSyntaxNode node = *this;
    do {
        if (node.IsNode(t)) {
            for (auto child = node.GetFirstChild(t); !child.IsNull(t); child.ToNext(t)) {
                results.emplace_back(child);
            }
        }
        accessIndex++;
    } while (accessIndex < static_cast<int>(results.size()));
    return results;
}

std::vector<LuaSyntaxNode> LuaSyntaxNode::GetChildren(const LuaSyntaxTree &t) const {
    std::vector<LuaSyntaxNode> results;
    for (auto child = GetFirstChild(t); !child.IsNull(t); child.ToNext(t)) {
        results.push_back(child);
    }
    return results;
}

bool LuaSyntaxNode::IsToken(const LuaSyntaxTree &t) const {
    return t.IsToken(_index);
}

std::size_t LuaSyntaxNode::GetIndex() const {
    return _index;
}

LuaSyntaxNode LuaSyntaxNode::GetChildSyntaxNode(LuaSyntaxNodeKind kind, const LuaSyntaxTree &t) const {
    auto child = GetFirstChild(t);
    for (; !child.IsNull(t); child.ToNext(t)) {
        if (child.GetSyntaxKind(t) == kind) {
            break;
        }
    }
    return child;
}

LuaSyntaxNode LuaSyntaxNode::GetChildSyntaxNode(LuaSyntaxMultiKind kind, const LuaSyntaxTree &t) const {
    auto child = GetFirstChild(t);
    for (; !child.IsNull(t); child.ToNext(t)) {
        if (detail::multi_match::Match(kind, child.GetSyntaxKind(t))) {
            break;
        }
    }
    return child;
}

LuaSyntaxNode LuaSyntaxNode::GetLastChildSyntaxNode(LuaSyntaxNodeKind kind, const LuaSyntaxTree &t) const {
    auto child = GetLastChild(t);
    for (; !child.IsNull(t); child.ToPrev(t)) {
        if (child.GetSyntaxKind(t) == kind) {
            break;
        }
    }
    return child;
}

LuaSyntaxNode LuaSyntaxNode::GetLastChildSyntaxNode(LuaSyntaxMultiKind kind, const LuaSyntaxTree &t) const {
    auto child = GetLastChild(t);
    for (; !child.IsNull(t); child.ToPrev(t)) {
        if (detail::multi_match::Match(kind, child.GetSyntaxKind(t))) {
            break;
        }
    }
    return child;
}


LuaSyntaxNode LuaSyntaxNode::GetChildToken(LuaTokenKind kind, const LuaSyntaxTree &t) const {
    auto child = GetFirstChild(t);
    for (; !child.IsNull(t); child.ToNext(t)) {
        if (child.GetTokenKind(t) == kind) {
            break;
        }
    }
    return child;
}

LuaSyntaxNode LuaSyntaxNode::GetChildToken(std::function<bool(LuaTokenKind)> predicated, const LuaSyntaxTree &t) const {
    auto child = GetFirstChild(t);
    for (; !child.IsNull(t); child.ToNext(t)) {
        if (predicated(child.GetTokenKind(t))) {
            break;
        }
    }
    return child;
}

std::vector<LuaSyntaxNode> LuaSyntaxNode::GetChildSyntaxNodes(LuaSyntaxNodeKind kind, const LuaSyntaxTree &t) const {
    std::vector<LuaSyntaxNode> results;
    auto child = GetFirstChild(t);
    for (; !child.IsNull(t); child.ToNext(t)) {
        if (child.GetSyntaxKind(t) == kind) {
            results.push_back(child);
        }
    }
    return results;
}

std::vector<LuaSyntaxNode> LuaSyntaxNode::GetChildSyntaxNodes(LuaSyntaxMultiKind kind, const LuaSyntaxTree &t) const {
    std::vector<LuaSyntaxNode> results;
    auto child = GetFirstChild(t);
    for (; !child.IsNull(t); child.ToNext(t)) {
        if (detail::multi_match::Match(kind, child.GetSyntaxKind(t))) {
            results.push_back(child);
        }
    }
    return results;
}

std::vector<LuaSyntaxNode> LuaSyntaxNode::GetChildTokens(LuaTokenKind kind, const LuaSyntaxTree &t) const {
    std::vector<LuaSyntaxNode> results;
    auto child = GetFirstChild(t);
    for (; !child.IsNull(t); child.ToNext(t)) {
        if (child.GetTokenKind(t) == kind) {
            results.push_back(child);
        }
    }
    return results;
}

bool LuaSyntaxNode::IsSingleLineNode(const LuaSyntaxTree &t) const {
    if (_index == 0) {
        return false;
    }
    return GetStartLine(t) == GetEndLine(t);
}

LuaSyntaxNode LuaSyntaxNode::GetNextToken(const LuaSyntaxTree &t) const {
    if (_index == 0) {
        return *this;
    }
    return LuaSyntaxNode(t.GetNextToken(_index));
}

LuaSyntaxNode LuaSyntaxNode::GetNextTokenSkipComment(const LuaSyntaxTree &t) const {
    if (_index == 0) {
        return *this;
    }
    auto nextIndex = t.GetNextToken(_index);
    while (t.GetTokenKind(nextIndex) == TK_SHORT_COMMENT || t.GetTokenKind(nextIndex) == TK_LONG_COMMENT) {
        nextIndex = t.GetNextToken(nextIndex);
    }

    return LuaSyntaxNode(nextIndex);
}

LuaSyntaxNode LuaSyntaxNode::GetPrevToken(const LuaSyntaxTree &t) const {
    if (_index == 0) {
        return *this;
    }
    return LuaSyntaxNode(t.GetPrevToken(_index));
}

LuaSyntaxNode LuaSyntaxNode::GetFirstToken(const LuaSyntaxTree &t) const {
    if (_index == 0) {
        return *this;
    }
    return LuaSyntaxNode(t.GetFirstToken(_index));
}

LuaSyntaxNode LuaSyntaxNode::GetLastToken(const LuaSyntaxTree &t) const {
    if (_index == 0) {
        return *this;
    }
    return LuaSyntaxNode(t.GetLastToken(_index));
}

std::size_t LuaSyntaxNode::GetFirstLineWidth(const LuaSyntaxTree &t) const {
    auto text = GetText(t);
    return utf8::Utf8nLenAtFirstLine(text.data(), text.size());
}

std::size_t LuaSyntaxNode::CountTokenChild(LuaTokenKind kind, const LuaSyntaxTree &t) {
    auto count = 0;
    for (auto child = GetFirstChild(t); !child.IsNull(t); child.ToNext(t)) {
        if (child.GetTokenKind(t) == kind) {
            count++;
        }
    }
    return count;
}

std::size_t LuaSyntaxNode::CountNodeChild(LuaSyntaxNodeKind kind, const LuaSyntaxTree &t) {
    auto count = 0;
    for (auto child = GetFirstChild(t); !child.IsNull(t); child.ToNext(t)) {
        if (child.GetSyntaxKind(t) == kind) {
            count++;
        }
    }
    return count;
}

bool LuaSyntaxNode::IsEmpty(const LuaSyntaxTree &t) const {
    return t.GetFirstChild(_index) == 0;
}