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// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//! Tunnel expiration timer.
//!
//! [`TunnelTimer`] emits two signals for each tunnel of the pool:
//! a) signal when `TunnelPool` should start building a new tunnel
//! b) signal when the tunnel expires
//!
//! The first signal is emitted 2 minutes before the tunnel expires and provides `TunnelPool` with
//! some time budget to build a new tunnel to replace the tunnel that's about to expire. The second
//! signal is emitted after the tunnel has been active for 10 minutes, meaning it cannot be used for
//! any tunnel message transportation anymore.
//!
//! Inbound and outbound tunnels work differently in the sense that inbound tunnels have a dedicated
//! asynchronous event loop which they're responsible for polling themselves. This event loop also
//! contains a timer, allowing the inbound tunnel to shut itself down after 10 minutes have passed.
//! This means that `TunnelTimer` doesn't have to emit [`TunnelTimerEvent::Destroy`] for inbound
//! tunnels as the destruction happens automatically and the event is only emitted for outbound
//! tunnels which do not have an asynchronous event loop.
//!
//! [`TunnelTimerEvent::Rebuild`] is emitted for both tunnel types.
use crate::;
use ;
use ;
/// Tunnel rebuild timeout.
///
/// Tunnel of a pool needs to be rebuilt before it expires as otherwise the pool may be not have any
/// tunnels of that type. Start building a new tunnel to replace to old one 2 minutes before the old
/// tunnel expires.
const TUNNEL_REBUILD_TIMEOUT: Duration = from_secs;
/// Tunnel kind.
/// Events emitted by [`TunnelTimer`].
/// Tunnel timer