embree4-sys 0.0.12

FFI bindings for Intel's Embree 4 high-performance ray tracing library.
Documentation
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#ifndef __RTC_SCENE_ISPH__
#define __RTC_SCENE_ISPH__

#include "rtcore_device.isph"

/* Forward declarations for ray structures */
struct RTCRayHit;

/* Scene flags */
enum RTCSceneFlags
{
  RTC_SCENE_FLAG_NONE                    = 0,
  RTC_SCENE_FLAG_DYNAMIC                 = (1 << 0),
  RTC_SCENE_FLAG_COMPACT                 = (1 << 1),
  RTC_SCENE_FLAG_ROBUST                  = (1 << 2),
  RTC_SCENE_FLAG_FILTER_FUNCTION_IN_ARGUMENTS = (1 << 3)
};

/* Additional arguments for rtcIntersect1/V calls */
struct RTCIntersectArguments
{
  RTCRayQueryFlags flags;       // intersection flags
  RTCFeatureFlags feature_mask;         // selectively enable features for traversal
  RTCRayQueryContext* context;         // optional pointer to ray query context
  RTCFilterFunctionN filter;            // filter function to execute
  RTCIntersectFunctionN intersect;      // user geometry intersection callback to execute 
#if RTC_MIN_WIDTH
  float minWidthDistanceFactor;         // curve radius is set to this factor times distance to ray origin
#endif
};

/* Initializes intersection arguments. */
RTC_FORCEINLINE void rtcInitIntersectArguments(uniform RTCIntersectArguments* uniform args)
{
  args->flags = RTC_RAY_QUERY_FLAG_INCOHERENT;
  args->feature_mask = RTC_FEATURE_FLAG_ALL;
  args->context = NULL;
  args->filter = NULL;
  args->intersect = NULL;

#if RTC_MIN_WIDTH
  args->minWidthDistanceFactor = 0.0f;
#endif
}

/* Additional arguments for rtcOccluded1/V calls */
struct RTCOccludedArguments
{
  RTCRayQueryFlags flags;       // intersection flags
  RTCFeatureFlags feature_mask;         // selectively enable features for traversal
  RTCRayQueryContext* context;         // optional pointer to ray query context
  RTCFilterFunctionN filter;            // filter function to execute
  RTCOccludedFunctionN occluded;        // user geometry intersection callback to execute 
#if RTC_MIN_WIDTH
  float minWidthDistanceFactor;         // curve radius is set to this factor times distance to ray origin
#endif
};

/* Initializes intersection arguments. */
RTC_FORCEINLINE void rtcInitOccludedArguments(uniform RTCOccludedArguments* uniform args)
{
  args->flags = RTC_RAY_QUERY_FLAG_INCOHERENT;
  args->feature_mask = RTC_FEATURE_FLAG_ALL;
  args->context = NULL;
  args->filter = NULL;
  args->occluded = NULL;

#if RTC_MIN_WIDTH
  args->minWidthDistanceFactor = 0.0f;
#endif
}

/* Creates a new scene. */
RTC_API RTCScene rtcNewScene(RTCDevice device);

/* Retains the scene (increments the reference count). */
RTC_API void rtcRetainScene(RTCScene scene);

/* Releases the scene (decrements the reference count). */
RTC_API void rtcReleaseScene(RTCScene scene);


/* Attaches the geometry to a scene. */
RTC_API uniform unsigned int rtcAttachGeometry(RTCScene scene, RTCGeometry geometry);

/* Attaches the geometry to a scene using the specified geometry ID. */
RTC_API void rtcAttachGeometryByID(RTCScene scene, RTCGeometry geometry, uniform unsigned int geomID);

/* Detaches the geometry from the scene. */
RTC_API void rtcDetachGeometry(RTCScene scene, uniform unsigned int geomID);

/* Gets a geometry handle from the scene. This function is not thread safe and should get used during rendering. */
RTC_API RTCGeometry rtcGetGeometry(RTCScene scene, uniform unsigned int geomID);

/* Gets a geometry handle from the scene. This function is thread safe and should NOT get used during rendering. */
RTC_API RTCGeometry rtcGetGeometryThreadSafe(RTCScene scene, uniform unsigned int geomID);

/* Gets the user-defined data pointer of the geometry. This function is not thread safe and should get used during rendering. */
RTC_API void* rtcGetGeometryUserDataFromScene(RTCScene scene, uniform unsigned int geomID);

/* Returns the interpolated transformation of an instance for the specified time. */
RTC_API void rtcGetGeometryTransformFromScene(RTCScene scene, uniform unsigned int geomID, uniform float time, uniform RTCFormat format, void* uniform xfm);

/* Returns the interpolated transformation of an instance for the specified time. Varying version. */
inline void rtcGetGeometryTransformFromScene(RTCScene scene, varying unsigned int geomID, varying float time, uniform RTCFormat format, void* uniform xfm)
{
  varying float vmatrix[12];

  foreach_unique(ugeomID in geomID)
    foreach_unique(utime in time)
  {
    uniform float umatrix[12];
    rtcGetGeometryTransformFromScene(scene,ugeomID,utime,RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR,umatrix);
    for (int uniform j=0; j<12; j++) vmatrix[j] = umatrix[j];
  }

  /* store to desired layout */
  varying float* vxfm = (varying float*) xfm;
  
  switch (format)
  {
  case RTC_FORMAT_FLOAT3X4_ROW_MAJOR:
    vxfm[ 0] = vmatrix[0];  vxfm[ 1] = vmatrix[3];  vxfm[ 2] = vmatrix[6];  vxfm[ 3] = vmatrix[9];
    vxfm[ 4] = vmatrix[1];  vxfm[ 5] = vmatrix[4];  vxfm[ 6] = vmatrix[7];  vxfm[ 7] = vmatrix[10];
    vxfm[ 8] = vmatrix[2];  vxfm[ 9] = vmatrix[5];  vxfm[10] = vmatrix[8];  vxfm[11] = vmatrix[11];
    break;
    
  case RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR:
    vxfm[ 0] = vmatrix[0];  vxfm[ 1] = vmatrix[1];  vxfm[ 2] = vmatrix[2];
    vxfm[ 3] = vmatrix[3];  vxfm[ 4] = vmatrix[4];  vxfm[ 5] = vmatrix[5];
    vxfm[ 6] = vmatrix[6];  vxfm[ 7] = vmatrix[7];  vxfm[ 8] = vmatrix[8];
    vxfm[ 9] = vmatrix[9];  vxfm[10] = vmatrix[10]; vxfm[11] = vmatrix[11];
    break;
    
  case RTC_FORMAT_FLOAT4X4_COLUMN_MAJOR:
    vxfm[ 0] = vmatrix[0];  vxfm[ 1] = vmatrix[1];  vxfm[ 2] = vmatrix[2];  vxfm[ 3] = 0.f;
    vxfm[ 4] = vmatrix[3];  vxfm[ 5] = vmatrix[4];  vxfm[ 6] = vmatrix[5];  vxfm[ 7] = 0.f;
    vxfm[ 8] = vmatrix[6];  vxfm[ 9] = vmatrix[7];  vxfm[10] = vmatrix[8];  vxfm[11] = 0.f;
    vxfm[12] = vmatrix[9];  vxfm[13] = vmatrix[10]; vxfm[14] = vmatrix[11]; vxfm[15] = 1.f;
    break;
    
  default:
    break;
  }
}

/* Commits the scene. */
RTC_API void rtcCommitScene(RTCScene scene);

/* Commits the scene from multiple threads. */
RTC_API void rtcJoinCommitScene(RTCScene scene);


/* Progress monitor callback function */
typedef unmasked uniform bool (*uniform RTCProgressMonitorFunction)(void* uniform ptr, uniform double n);

/* Sets the progress monitor callback function of the scene. */
RTC_API void rtcSetSceneProgressMonitorFunction(RTCScene scene, RTCProgressMonitorFunction progress, void* uniform ptr);

/* Sets the build quality of the scene. */
RTC_API void rtcSetSceneBuildQuality(RTCScene scene, uniform RTCBuildQuality quality);

/* Sets the scene flags. */
RTC_API void rtcSetSceneFlags(RTCScene scene, uniform RTCSceneFlags flags);

/* Returns the scene flags. */
RTC_API uniform RTCSceneFlags rtcGetSceneFlags(RTCScene scene);

/* Returns the axis-aligned bounds of the scene. */
RTC_API void rtcGetSceneBounds(RTCScene scene, uniform RTCBounds* uniform bounds_o);

/* Returns the linear axis-aligned bounds of the scene. */
RTC_API void rtcGetSceneLinearBounds(RTCScene scene, uniform RTCLinearBounds* uniform bounds_o);


/* perform a closest point query of the scene. */
RTC_API bool rtcPointQuery(RTCScene scene, uniform RTCPointQuery* uniform query, uniform RTCPointQueryContext* uniform context, RTCPointQueryFunction queryFunc, void* uniform userPtr);

/* Perform a closest point query with a packet of 4 points with the scene. */
RTC_API bool rtcPointQuery4(const int* uniform valid, RTCScene scene, void* uniform query, uniform RTCPointQueryContext* uniform context, RTCPointQueryFunction queryFunc, void * varying * uniform userPtr);

/* Perform a closest point query with a packet of 4 points with the scene. */
RTC_API bool rtcPointQuery8(const int* uniform valid, RTCScene scene, void* uniform query, uniform RTCPointQueryContext* uniform context, RTCPointQueryFunction queryFunc, void * varying * uniform userPtr);

/* Perform a closest point query with a packet of 4 points with the scene. */
RTC_API bool rtcPointQuery16(const int* uniform valid, RTCScene scene, void* uniform query, uniform RTCPointQueryContext* uniform context, RTCPointQueryFunction queryFunc, void * varying * uniform userPtr);

/* Intersects a varying ray with the scene. */
RTC_FORCEINLINE bool rtcPointQueryV(RTCScene scene, varying RTCPointQuery* uniform query, uniform RTCPointQueryContext* uniform context, RTCPointQueryFunction queryFunc, void * varying * uniform userPtr)
{
  varying bool mask = __mask;
  unmasked {
    varying int imask = mask ? -1 : 0;
  }
  if (sizeof(varying float) == 16)
    return rtcPointQuery4((uniform int* uniform)&imask, scene, query, context, queryFunc, userPtr);
  else if (sizeof(varying float) == 32)
    return rtcPointQuery8((uniform int* uniform)&imask, scene, query, context, queryFunc, userPtr);
  else if (sizeof(varying float) == 64)
    return rtcPointQuery16((uniform int* uniform)&imask, scene, query, context, queryFunc, userPtr);
  else
    return false;
}

/* Intersects a single ray with the scene. */
RTC_API void rtcIntersect1(RTCScene scene, uniform RTCRayHit* uniform rayhit, uniform RTCIntersectArguments* uniform args = NULL);

/* Intersects a packet of 4 rays with the scene. */
RTC_API void rtcIntersect4(const int* uniform valid, RTCScene scene, void* uniform rayhit, uniform RTCIntersectArguments* uniform args = NULL);

/* Intersects a packet of 8 rays with the scene. */
RTC_API void rtcIntersect8(const int* uniform valid, RTCScene scene, void* uniform rayhit, uniform RTCIntersectArguments* uniform args = NULL);

/* Intersects a packet of 16 rays with the scene. */
RTC_API void rtcIntersect16(const int* uniform valid, RTCScene scene, void* uniform rayhit, uniform RTCIntersectArguments* uniform args = NULL);

/* Intersects a varying ray with the scene. */
RTC_FORCEINLINE void rtcIntersectV(RTCScene scene, varying RTCRayHit* uniform rayhit, uniform RTCIntersectArguments* uniform args = NULL) 
{
  varying bool mask = __mask;
  unmasked {
    varying int imask = mask ? -1 : 0;
  }
  if (sizeof(varying float) == 16)
    rtcIntersect4((uniform int* uniform)&imask, scene, rayhit, args);
  else if (sizeof(varying float) == 32)
    rtcIntersect8((uniform int* uniform)&imask, scene, rayhit, args);
  else if (sizeof(varying float) == 64)
    rtcIntersect16((uniform int* uniform)&imask, scene, rayhit, args);
}


/* Forwards ray inside user geometry callback. */
RTC_API void rtcForwardIntersect1(const uniform RTCIntersectFunctionNArguments* uniform args, RTCScene scene, uniform RTCRay* uniform ray, uniform unsigned int instID);

/* Forwards ray packet of size 4 inside user geometry callback. */
RTC_API void rtcForwardIntersect4(const uniform int* uniform valid, const uniform RTCIntersectFunctionNArguments* uniform args, RTCScene scene, void* uniform ray4, uniform unsigned int instID);

/* Forwards ray packet of size 8 inside user geometry callback. */
RTC_API void rtcForwardIntersect8(const uniform int* uniform valid, const uniform RTCIntersectFunctionNArguments* uniform args, RTCScene scene, void* uniform ray8, uniform unsigned int instID);

/* Forwards ray packet of size 16 inside user geometry callback. */
RTC_API void rtcForwardIntersect16(const uniform int* uniform valid, const uniform RTCIntersectFunctionNArguments* uniform args, RTCScene scene, void* uniform ray16, uniform unsigned int instID);


/* Forwards ray intersection query inside user geometry callback. */
RTC_FORCEINLINE void rtcForwardIntersectV(const uniform RTCIntersectFunctionNArguments* uniform args, RTCScene scene, varying RTCRay* uniform iray, uniform unsigned int instID)
{
  varying bool mask = __mask;
  unmasked {
    varying int imask = mask ? -1 : 0;
  }
  if (sizeof(varying float) == 16)
    rtcForwardIntersect4((uniform int* uniform)&imask, args, scene, iray, instID);
  else if (sizeof(varying float) == 32)
    rtcForwardIntersect8((uniform int* uniform)&imask, args, scene, iray, instID);
  else if (sizeof(varying float) == 64)
    rtcForwardIntersect16((uniform int* uniform)&imask, args, scene, iray, instID);
}


/* Tests a single ray for occlusion with the scene. */
RTC_API void rtcOccluded1(RTCScene scene, uniform RTCRay* uniform ray, uniform RTCOccludedArguments* uniform args = NULL);

/* Tests a packet of 4 rays for occlusion occluded with the scene. */
RTC_API void rtcOccluded4(const uniform int* uniform valid, RTCScene scene, void* uniform ray, uniform RTCOccludedArguments* uniform args = NULL);

/* Tests a packet of 8 rays for occlusion occluded with the scene. */
RTC_API void rtcOccluded8(const uniform int* uniform valid, RTCScene scene, void* uniform ray, uniform RTCOccludedArguments* uniform args = NULL);

/* Tests a packet of 16 rays for occlusion occluded with the scene. */
RTC_API void rtcOccluded16(const uniform int* uniform valid, RTCScene scene, void* uniform ray, uniform RTCOccludedArguments* uniform args = NULL);

/* Tests a varying ray for occlusion with the scene. */
RTC_FORCEINLINE void rtcOccludedV(RTCScene scene, varying RTCRay* uniform ray, uniform RTCOccludedArguments* uniform args = NULL)
{
  varying bool mask = __mask;
  unmasked {
    varying int imask = mask ? -1 : 0;
  }

  if (sizeof(varying float) == 16)
    rtcOccluded4((uniform int* uniform)&imask, scene, ray, args);
  else if (sizeof(varying float) == 32)
    rtcOccluded8((uniform int* uniform)&imask, scene, ray, args);
  else if (sizeof(varying float) == 64)
    rtcOccluded16((uniform int* uniform)&imask, scene, ray, args);
}


/* Forwards single occlusion ray inside user geometry callback. */
RTC_API void rtcForwardOccluded1(const uniform RTCOccludedFunctionNArguments* uniform args, RTCScene scene, uniform RTCRay* uniform ray, uniform unsigned int instID);

/* Forwards occlusion ray packet of size 4 inside user geometry callback. */
RTC_API void rtcForwardOccluded4(const uniform int* uniform valid, const uniform RTCOccludedFunctionNArguments* uniform args, RTCScene scene, void* uniform ray4, uniform unsigned int instID);

/* Forwards occlusion ray packet of size 8 inside user geometry callback. */
RTC_API void rtcForwardOccluded8(const uniform int* uniform valid, const uniform RTCOccludedFunctionNArguments* uniform args, RTCScene scene, void* uniform ray8, uniform unsigned int instID);

/* Forwards occlusion ray packet of size 16 inside user geometry callback. */
RTC_API void rtcForwardOccluded16(const uniform int* uniform valid, const uniform RTCOccludedFunctionNArguments* uniform args, RTCScene scene, void* uniform ray16, uniform unsigned int instID);

/* Forwards ray occlusion query inside user geometry callback. */
RTC_FORCEINLINE void rtcForwardOccludedV(const uniform RTCOccludedFunctionNArguments* uniform args, RTCScene scene, varying RTCRay* uniform iray, uniform unsigned int instID)
{
  varying bool mask = __mask;
  unmasked {
    varying int imask = mask ? -1 : 0;
  }

  if (sizeof(varying float) == 16)
    rtcForwardOccluded4((uniform int* uniform)&imask, args, scene, iray, instID);
  else if (sizeof(varying float) == 32)
    rtcForwardOccluded8((uniform int* uniform)&imask, args, scene, iray, instID);
  else if (sizeof(varying float) == 64)
    rtcForwardOccluded16((uniform int* uniform)&imask, args, scene, iray, instID);
}


/*! collision callback */
struct RTCCollision { unsigned int geomID0; unsigned int primID0; unsigned int geomID1; unsigned int primID1; };
typedef unmasked void (* uniform RTCCollideFunc) (void* uniform userPtr, uniform RTCCollision* uniform collisions, uniform unsigned int num_collisions);

/*! Performs collision detection of two scenes */
RTC_API void rtcCollide (RTCScene scene0, RTCScene scene1, RTCCollideFunc callback, void* userPtr);

#endif